/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Interfaces { public interface ILandChannel { bool allowedForcefulBans { get; set; } void IncomingLandObjectsFromStorage(List data); void IncomingLandObjectFromStorage(LandData data); void NoLandDataFromStorage(); ILandObject getLandObject(int x, int y); ILandObject getLandObject(float x, float y); void setPrimsTainted(); bool isLandPrimCountTainted(); void sendLandUpdate(ScenePresence avatar, bool force); void sendLandUpdate(ScenePresence avatar); void resetAllLandPrimCounts(); void addPrimToLandPrimCounts(SceneObjectGroup obj); void removePrimFromLandPrimCounts(SceneObjectGroup obj); void finalizeLandPrimCountUpdate(); void updateLandPrimCounts(); void performParcelPrimCountUpdate(); void updateLandObject(int local_id, LandData newData); void sendParcelOverlay(IClientAPI remote_client); void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client); void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client); void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client); void resetSimLandObjects(); List parcelsNearPoint(LLVector3 position); void sendYouAreBannedNotice(ScenePresence avatar); void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); void sendOutNearestBanLine(IClientAPI avatar); void handleSignificantClientMovement(IClientAPI remote_client); void handleAnyClientMovement(ScenePresence avatar); void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client); void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List entries, IClientAPI remote_client); } }