using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework; namespace OpenSim.Region.Environment.Interfaces { public interface ILandChannel { bool allowedForcefulBans { get; set; } void IncomingLandObjectsFromStorage(List data); void IncomingLandObjectFromStorage(LandData data); void NoLandDataFromStorage(); ILandObject getLandObject(int x, int y); ILandObject getLandObject(float x, float y); void setPrimsTainted(); bool isLandPrimCountTainted(); void sendLandUpdate(ScenePresence avatar, bool force); void sendLandUpdate(ScenePresence avatar); void resetAllLandPrimCounts(); void addPrimToLandPrimCounts(SceneObjectGroup obj); void removePrimFromLandPrimCounts(SceneObjectGroup obj); void finalizeLandPrimCountUpdate(); void updateLandPrimCounts(); void performParcelPrimCountUpdate(); void updateLandObject(int local_id, LandData newData); void sendParcelOverlay(IClientAPI remote_client); void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client); void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client); void resetSimLandObjects(); List parcelsNearPoint(LLVector3 position); void sendYouAreBannedNotice(ScenePresence avatar); void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); void sendOutNearestBanLine(IClientAPI avatar); void handleSignificantClientMovement(IClientAPI remote_client); void handleAnyClientMovement(ScenePresence avatar); void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client); void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List entries, IClientAPI remote_client); } }