/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*/
using System;
namespace OpenSim.Region.Environment
{
///
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
///
// This prevents the Modules from sending Instant messages to other modules through the scene
// and then receiving the same messages
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
// inseparably
[Flags]
public enum InstantMessageReceiver : uint
{
/// None of them.. here for posterity and amusement
None = 0,
/// The IM Module
IMModule = 0x00000001,
/// The Friends Module
FriendsModule = 0x00000002,
/// The Groups Module
GroupsModule = 0x00000004
}
}