using System; namespace OpenSim.Region.Environment { /// /// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module /// // This prevents the Modules from sending Instant messages to other modules through the scene // and then receiving the same messages // This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked // inseparably [Flags] public enum InstantMessageReceiver : uint { /// None of them.. here for posterity and amusement None = 0, /// The IM Module IMModule = 0x00000001, /// The Friends Module FriendsModule = 0x00000002, /// The Groups Module GroupsModule = 0x00000004 } }