/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment { /// /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings /// public class EstateManager { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private RegionInfo m_regInfo; public enum EstateAccessCodex : uint { AccessOptions = 17, AllowedGroups = 18, EstateBans = 20, EstateManagers = 24 } public EstateManager(Scene scene, RegionInfo reginfo) { m_scene = scene; m_regInfo = reginfo; } private bool convertParamStringToBool(byte[] field) { string s = Helpers.FieldToUTF8String(field); if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") { return true; } return false; } /// /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights. /// /// Which corner /// Minimum height that texture range should cover /// Maximum height that texture range should cover public void setEstateTextureRange(Int16 corner, float lowValue, float highValue) { switch (corner) { case 0: m_regInfo.EstateSettings.terrainStartHeight0 = lowValue; m_regInfo.EstateSettings.terrainHeightRange0 = highValue; break; case 1: m_regInfo.EstateSettings.terrainStartHeight1 = lowValue; m_regInfo.EstateSettings.terrainHeightRange1 = highValue; break; case 2: m_regInfo.EstateSettings.terrainStartHeight2 = lowValue; m_regInfo.EstateSettings.terrainHeightRange2 = highValue; break; case 3: m_regInfo.EstateSettings.terrainStartHeight3 = lowValue; m_regInfo.EstateSettings.terrainHeightRange3 = highValue; break; } } /// /// Sets the 'detail' terrain texture on each of the bands. /// /// Which texture band /// The UUID of the texture public void setTerrainTexture(Int16 band, LLUUID textureUUID) { switch (band) { case 0: m_regInfo.EstateSettings.terrainDetail0 = textureUUID; break; case 1: m_regInfo.EstateSettings.terrainDetail1 = textureUUID; break; case 2: m_regInfo.EstateSettings.terrainDetail2 = textureUUID; break; case 3: m_regInfo.EstateSettings.terrainDetail3 = textureUUID; break; } } /// /// Sets common region settings /// /// Water height of the waterplane (may not nessecarily be one value) /// Maximum amount terrain can be raised from previous baking /// Minimum amount terrain can be lowered from previous baking /// Use a fixed time of day on the sun? /// The offset hour of the day public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseFixedSun, float SunHour) { // Water Height m_regInfo.EstateSettings.waterHeight = WaterHeight; // Terraforming limits m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; // Time of day / fixed sun m_regInfo.EstateSettings.useFixedSun = UseFixedSun; m_regInfo.EstateSettings.sunHour = SunHour; } #region Packet Handlers public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) { switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) { case "getinfo": //m_log.Info("[ESTATE]: CLIENT--->" + packet.ToString()); sendRegionInfoPacketToAll(); if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) { sendDetailedEstateData(remote_client, packet); } break; case "setregioninfo": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) estateSetRegionInfoHandler(packet); break; case "texturebase": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) estateTextureBaseHandler(packet); break; case "texturedetail": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) estateTextureDetailHandler(packet); break; case "textureheights": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) estateTextureHeightsHandler(packet); break; case "texturecommit": sendRegionHandshakeToAll(); break; case "setregionterrain": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) estateSetRegionTerrainHandler(packet); break; case "restart": if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId)) { estateRestartSim(packet); } break; case "estatechangecovenantid": if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) { EstateChangeCovenant(packet); } break; case "estateaccessdelta": // Estate access delta manages the banlist and allow list too. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) { estateAccessDelta(remote_client, packet); } break; case "simulatormessage": if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) { SendSimulatorBlueBoxMessage(remote_client, packet); } break; case "instantmessage": if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) { SendEstateBlueBoxMessage(remote_client, packet); } break; case "setregiondebug": if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) { SetRegionDebug(remote_client, packet); } break; default: m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); break; } } private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet) { LLUUID invoice = packet.MethodData.Invoice; LLUUID SenderID = packet.AgentData.AgentID; bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); if (physics) { m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; } else { m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; } if (scripted) { m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; } else { m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; } m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); } private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) { LLUUID invoice = packet.MethodData.Invoice; LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter); string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter); m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); } private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) { LLUUID invoice = packet.MethodData.Invoice; LLUUID SenderID = packet.AgentData.AgentID; string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); } private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet) { LLUUID invoice = packet.MethodData.Invoice; packet.AgentData.TransactionID = LLUUID.Random(); packet.MethodData.Method = Helpers.StringToField("estateupdateinfo"); EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9]; for (int i = 0; i < 9; i++) { returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); } //Sending Estate Settings returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName); returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString()); returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); // TODO: Resolve Magic numbers here returnblock[3].Parameter = Helpers.StringToField("269516800"); returnblock[4].Parameter = Helpers.StringToField("0"); returnblock[5].Parameter = Helpers.StringToField("1"); returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString()); returnblock[7].Parameter = Helpers.StringToField("1160895077"); returnblock[8].Parameter = Helpers.StringToField("1"); packet.ParamList = returnblock; //m_log.Info("[ESTATE]: SIM--->" + packet.ToString()); remote_client.OutPacket(packet, ThrottleOutPacketType.Task); sendEstateManagerList(remote_client, packet); } private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet) { LLUUID invoice = packet.MethodData.Invoice; //Sending Estate Managers packet = new EstateOwnerMessagePacket(); packet.AgentData.TransactionID = LLUUID.Random(); packet.AgentData.AgentID = remote_client.AgentId; packet.AgentData.SessionID = remote_client.SessionId; packet.MethodData.Invoice = invoice; packet.MethodData.Method = Helpers.StringToField("setaccess"); LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers; EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length]; for (int i = 0; i < (6 + EstateManagers.Length); i++) { returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); } int j = 0; returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++; returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++; returnblock[j].Parameter = Helpers.StringToField("0"); j++; returnblock[j].Parameter = Helpers.StringToField("0"); j++; returnblock[j].Parameter = Helpers.StringToField("0"); j++; returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++; for (int i = 0; i < EstateManagers.Length; i++) { returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++; } packet.ParamList = returnblock; //m_log.Info("[ESTATE]: SIM--->" + packet.ToString()); remote_client.OutPacket(packet, ThrottleOutPacketType.Task); } private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet) { // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); switch (estateAccessType) { case 256: // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) { m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); sendEstateManagerList(remote_client, packet); } else { remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); } break; case 512: // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) { m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); sendEstateManagerList(remote_client, packet); } else { remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); } break; default: m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString()); break; } //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString()); } private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet) { if (packet.ParamList.Length != 9) { m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); } else { m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; if (convertParamStringToBool(packet.ParamList[0].Parameter)) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform; } if (convertParamStringToBool(packet.ParamList[1].Parameter)) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.NoFly; } if (convertParamStringToBool(packet.ParamList[2].Parameter)) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.AllowDamage; } if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell; } int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents; float tempObjectBonusFactor = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor; int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel; if (convertParamStringToBool(packet.ParamList[7].Parameter)) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject; } if (convertParamStringToBool(packet.ParamList[8].Parameter)) { m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges; } sendRegionInfoPacketToAll(); } } private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet) { if (packet.ParamList.Length != 9) { m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); } else { try { string tmp; tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); if (!tmp.Contains(".")) tmp += ".00"; float WaterHeight = (float)Convert.ToDecimal(tmp); tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); if (!tmp.Contains(".")) tmp += ".00"; float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp); tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter); if (!tmp.Contains(".")) tmp += ".00"; float TerrainLowerLimit = (float)Convert.ToDecimal(tmp); bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter); float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour); sendRegionInfoPacketToAll(); } catch (Exception ex) { m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString()); } } } private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet) { foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 3) { Int16 corner = Convert.ToInt16(splitField[0]); float lowValue = (float) Convert.ToDecimal(splitField[1]); float highValue = (float) Convert.ToDecimal(splitField[2]); setEstateTextureRange(corner, lowValue, highValue); } } } private void estateTextureDetailHandler(EstateOwnerMessagePacket packet) { foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 2) { Int16 corner = Convert.ToInt16(splitField[0]); LLUUID textureUUID = new LLUUID(splitField[1]); setTerrainTexture(corner, textureUUID); } } } private void estateTextureBaseHandler(EstateOwnerMessagePacket packet) { foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 2) { LLUUID tempUUID = new LLUUID(splitField[1]); switch (Convert.ToInt16(splitField[0])) { case 0: m_regInfo.EstateSettings.terrainBase0 = tempUUID; break; case 1: m_regInfo.EstateSettings.terrainBase1 = tempUUID; break; case 2: m_regInfo.EstateSettings.terrainBase2 = tempUUID; break; case 3: m_regInfo.EstateSettings.terrainBase3 = tempUUID; break; } } } } private void estateRestartSim(EstateOwnerMessagePacket packet) { // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { float timeSeconds = 0; Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds); timeSeconds = (int)timeSeconds; m_scene.Restart(timeSeconds); } } private void EstateChangeCovenant(EstateOwnerMessagePacket packet) { foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter)); m_regInfo.CovenantID = newCovenantID; m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID); } } public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID) { RegionInfoPacket rinfopack = new RegionInfoPacket(); RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock(); rinfoblk.BillableFactor = 0; rinfoblk.EstateID = 02; rinfoblk.MaxAgents = 100; rinfoblk.ObjectBonusFactor = 1.0f; rinfoblk.ParentEstateID = 0; rinfoblk.PricePerMeter = 0; rinfoblk.RedirectGridX = 0; rinfoblk.RedirectGridY = 0; rinfoblk.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags; rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess; rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour; rinfoblk.TerrainLowerLimit = 20; rinfoblk.TerrainRaiseLimit = 20; rinfoblk.UseEstateSun = true; rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight; rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName); rinfopack.RegionInfo = rinfoblk; client.OutPacket(rinfopack, ThrottleOutPacketType.Task); } public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID) { EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); edata.CovenantID = m_regInfo.CovenantID; edata.CovenantTimestamp = 0; edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID; edata.EstateName = Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName); einfopack.Data = edata; client.OutPacket(einfopack, ThrottleOutPacketType.Task); } #endregion #region Outgoing Packets public void sendRegionInfoPacketToAll() { List avatars = m_scene.GetAvatars(); for (int i = 0; i < avatars.Count; i++) { sendRegionInfoPacket(avatars[i].ControllingClient); } } public void sendRegionHandshakeToAll() { m_scene.Broadcast( sendRegionHandshake ); } public void sendRegionInfoPacket(IClientAPI remote_client) { // ENCODING FAULT Encoding _enc = Encoding.UTF8; AgentCircuitData circuitData = remote_client.RequestClientInfo(); RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); regionInfoPacket.AgentData.AgentID = circuitData.AgentID; regionInfoPacket.AgentData.SessionID = circuitData.SessionID; regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor; regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID; regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents; regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor; regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID; regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter; regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX; regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY; regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags; regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess; regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName); regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour; regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit; regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit; regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun; regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight; remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task); } public void sendRegionHandshake(IClientAPI remoteClient) { remoteClient.SendRegionHandshake(m_regInfo); } #endregion } }