/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Xml; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Region.DataSnapshot.Interfaces; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.World.Land; using OpenSim.Region.Environment.Scenes; using libsecondlife.Packets; namespace OpenSim.Region.DataSnapshot.Providers { public class LandSnapshot : IDataSnapshotProvider { private Scene m_scene = null; private DataSnapshotManager m_parent = null; //private Dictionary m_landIndexed = new Dictionary(); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_stale = true; #region Dead code /* * David, I don't think we need this at all. When we do the snapshot, we can * simply look into the parcels that are marked for ShowDirectory -- see * conditional in RequestSnapshotData * //Revise this, look for more direct way of checking for change in land #region Client hooks public void OnNewClient(IClientAPI client) { //Land hooks client.OnParcelDivideRequest += ParcelSplitHook; client.OnParcelJoinRequest += ParcelSplitHook; client.OnParcelPropertiesUpdateRequest += ParcelPropsHook; } public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client) { PrepareData(); } public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) { PrepareData(); } #endregion public void PrepareData() { m_log.Info("[EXTERNALDATA]: Generating land data."); m_landIndexed.Clear(); //Index sim land foreach (KeyValuePair curLand in m_scene.LandManager.landList) { //if ((curLand.Value.landData.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) //{ m_landIndexed.Add(curLand.Key, curLand.Value.Copy()); //} } } public Dictionary IndexedLand { get { return m_landIndexed; } } */ #endregion #region IDataSnapshotProvider members public void Initialize(Scene scene, DataSnapshotManager parent) { m_scene = scene; m_parent = parent; //Brought back from the dead for staleness checks. m_scene.EventManager.OnNewClient += OnNewClient; } public Scene GetParentScene { get { return m_scene; } } public XmlNode RequestSnapshotData(XmlDocument nodeFactory) { ILandChannel landChannel = (LandChannel)m_scene.LandChannel; Dictionary landList = null; try { Type landChannelType = typeof(LandChannel); FieldInfo landListField = landChannelType.GetField("landList", BindingFlags.NonPublic | BindingFlags.Instance); if (landListField != null) { landList = (Dictionary)landListField.GetValue(landChannel); } } catch (Exception e) { m_log.Error("[DATASNAPSHOT] couldn't access field reflectively\n" + e.ToString()); } XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", ""); if (landList != null) { //foreach (KeyValuePair curParcel in m_landIndexed) foreach (LandObject land in landList.Values) { LandData parcel = land.landData; if ((parcel.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) { //TODO: make better method of marshalling data from LandData to XmlNode XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", ""); // Attributes of the parcel node XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts"); scripts_attr.Value = GetScriptsPermissions(parcel); XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); category_attr.Value = parcel.category.ToString(); //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); //entities_attr.Value = land.primsOverMe.Count.ToString(); xmlparcel.Attributes.Append(scripts_attr); xmlparcel.Attributes.Append(category_attr); //xmlparcel.Attributes.Append(entities_attr); //name, description, area, and UUID XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", ""); name.InnerText = parcel.landName; xmlparcel.AppendChild(name); XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", ""); desc.InnerText = parcel.landDesc; xmlparcel.AppendChild(desc); XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); uuid.InnerText = parcel.globalID.ToString(); xmlparcel.AppendChild(uuid); XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", ""); area.InnerText = parcel.area.ToString(); xmlparcel.AppendChild(area); //default location XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); LLVector3 loc = parcel.userLocation; if (loc.Equals(LLVector3.Zero)) // This test is mute at this point: the location is wrong by default loc = new LLVector3((parcel.AABBMax.X - parcel.AABBMin.X) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2); tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString(); xmlparcel.AppendChild(tpLocation); //TODO: figure how to figure out teleport system landData.landingType //land texture snapshot uuid if (parcel.snapshotID != LLUUID.Zero) { XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", ""); textureuuid.InnerText = parcel.snapshotID.ToString(); xmlparcel.AppendChild(textureuuid); } //attached user and group if (parcel.groupID != LLUUID.Zero) { XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", ""); XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); groupuuid.InnerText = parcel.groupID.ToString(); groupblock.AppendChild(groupuuid); //No name yet, there's no way to get a group name since they don't exist yet. //TODO: When groups are supported, add the group handling code. xmlparcel.AppendChild(groupblock); } if (!parcel.isGroupOwned) { XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", ""); LLUUID userOwnerUUID = parcel.ownerID; XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); useruuid.InnerText = userOwnerUUID.ToString(); userblock.AppendChild(useruuid); try { XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", ""); UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID); username.InnerText = userProfile.FirstName + " " + userProfile.SurName; userblock.AppendChild(username); } catch (Exception) { m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel"); } xmlparcel.AppendChild(userblock); } //else //{ // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", ""); // type.InnerText = "owner"; // groupblock.Attributes.Append(type); //} parent.AppendChild(xmlparcel); } } //snap.AppendChild(parent); } this.Stale = false; return parent; } public String Name { get { return "LandSnapshot"; } } public bool Stale { get { return m_stale; } set { m_stale = value; if (m_stale) OnStale(this); } } public event ProviderStale OnStale; #endregion #region Helper functions private string GetScriptsPermissions(LandData parcel) { if ((parcel.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts) return "yes"; else return "no"; } #endregion #region Change detection hooks public void OnNewClient(IClientAPI client) { //Land hooks client.OnParcelDivideRequest += delegate (int west, int south, int east, int north, IClientAPI remote_client) { this.Stale = true; }; client.OnParcelJoinRequest += delegate (int west, int south, int east, int north, IClientAPI remote_client) { this.Stale = true; }; client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id, IClientAPI remote_client) { this.Stale = true; }; client.OnParcelBuy += delegate (LLUUID agentId, LLUUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) { this.Stale = true; }; } public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client) { this.Stale = true; } public void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client) { this.Stale = true; } #endregion } }