using System; using System.Collections.Generic; using System.Text; using System.Xml; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Modules.LandManagement; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Communications; using libsecondlife; using libsecondlife.Packets; namespace OpenSim.Region.DataSnapshot { public class EstateSnapshot : IDataSnapshotProvider { private Scene m_scene = null; private DataSnapshotManager m_parent = null; #region IDataSnapshotProvider Members public XmlNode RequestSnapshotData(XmlDocument factory) { //Estate data section - contains who owns a set of sims and the name of the set. //In Opensim all the estate names are the same as the Master Avatar (owner of the sim) //Now in DataSnapshotProvider module form! XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; //TODO: Change to query userserver about the master avatar UUID ? String firstname = m_scene.RegionInfo.MasterAvatarFirstName; String lastname = m_scene.RegionInfo.MasterAvatarLastName; //TODO: Fix the marshalling system to have less copypasta gruntwork XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", ""); XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", ""); type.Value = "owner"; user.Attributes.Append(type); //TODO: Create more TODOs XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", ""); username.InnerText = firstname + " " + lastname; user.AppendChild(username); XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", ""); useruuid.InnerText = ownerid.ToString(); user.AppendChild(useruuid); estatedata.AppendChild(user); return estatedata; } public void Initialize(Scene scene, DataSnapshotManager parent) { m_scene = scene; m_parent = parent; } public Scene GetParentScene { get { return m_scene; } } #endregion } }