/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Net; using System.Reflection; using System.Threading; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Communications.Capabilities; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Caps=OpenSim.Framework.Communications.Capabilities.Caps; using OSDArray=OpenMetaverse.StructuredData.OSDArray; using OSDMap=OpenMetaverse.StructuredData.OSDMap; namespace OpenSim.Region.CoreModules.World.WorldMap { public class WorldMapModule : INonSharedRegionModule, IWorldMapModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; private static readonly string m_mapLayerPath = "0001/"; private OpenSim.Framework.BlockingQueue requests = new OpenSim.Framework.BlockingQueue(); //private IConfig m_config; protected Scene m_scene; private List cachedMapBlocks = new List(); private int cachedTime = 0; private byte[] myMapImageJPEG; protected volatile bool m_Enabled = false; private Dictionary m_openRequests = new Dictionary(); private Dictionary m_blacklistedurls = new Dictionary(); private Dictionary m_blacklistedregions = new Dictionary(); private Dictionary m_cachedRegionMapItemsAddress = new Dictionary(); private List m_rootAgents = new List(); private Thread mapItemReqThread; private volatile bool threadrunning = false; //private int CacheRegionsDistance = 256; #region INonSharedRegionModule Members public virtual void Initialise (IConfigSource config) { IConfig startupConfig = config.Configs["Startup"]; if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap") m_Enabled = true; } public virtual void AddRegion (Scene scene) { if (!m_Enabled) return; lock (scene) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.AddCommand( this, "export-map", "export-map []", "Save an image of the world map", HandleExportWorldMapConsoleCommand); AddHandlers(); } } public virtual void RemoveRegion (Scene scene) { if (!m_Enabled) return; lock (m_scene) { m_Enabled = false; RemoveHandlers(); m_scene = null; } } public virtual void RegionLoaded (Scene scene) { } public virtual void Close() { } public virtual string Name { get { return "WorldMapModule"; } } #endregion // this has to be called with a lock on m_scene protected virtual void AddHandlers() { myMapImageJPEG = new byte[0]; string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString(); regionimage = regionimage.Replace("-", ""); m_log.Info("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage); m_scene.CommsManager.HttpServer.AddHTTPHandler(regionimage, OnHTTPGetMapImage); m_scene.CommsManager.HttpServer.AddLLSDHandler( "/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; m_scene.EventManager.OnNewClient += OnNewClient; m_scene.EventManager.OnClientClosed += ClientLoggedOut; m_scene.EventManager.OnMakeChildAgent += MakeChildAgent; m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; } // this has to be called with a lock on m_scene protected virtual void RemoveHandlers() { m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; m_scene.EventManager.OnClientClosed -= ClientLoggedOut; m_scene.EventManager.OnNewClient -= OnNewClient; m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString(); regionimage = regionimage.Replace("-", ""); m_scene.CommsManager.HttpServer.RemoveLLSDHandler("/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); m_scene.CommsManager.HttpServer.RemoveHTTPHandler("", regionimage); } public void OnRegisterCaps(UUID agentID, Caps caps) { //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); string capsBase = "/CAPS/" + caps.CapsObjectPath; caps.RegisterHandler("MapLayer", new RestStreamHandler("POST", capsBase + m_mapLayerPath, delegate(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { return MapLayerRequest(request, path, param, agentID, caps); })); } /// /// Callback for a map layer request /// /// /// /// /// /// /// public string MapLayerRequest(string request, string path, string param, UUID agentID, Caps caps) { //try //{ //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", //request, path, param,agentID.ToString()); // this is here because CAPS map requests work even beyond the 10,000 limit. ScenePresence avatarPresence = null; m_scene.TryGetAvatar(agentID, out avatarPresence); if (avatarPresence != null) { bool lookup = false; lock (cachedMapBlocks) { if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) { List mapBlocks; mapBlocks = cachedMapBlocks; avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); } else { lookup = true; } } if (lookup) { List mapBlocks; mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); lock (cachedMapBlocks) cachedMapBlocks = mapBlocks; cachedTime = Util.UnixTimeSinceEpoch(); } } LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); return mapResponse.ToString(); } /// /// /// /// /// public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) { m_log.Debug("[WORLD MAP]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName); LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); return mapResponse; } /// /// /// /// protected static OSDMapLayer GetOSDMapLayerResponse() { OSDMapLayer mapLayer = new OSDMapLayer(); mapLayer.Right = 5000; mapLayer.Top = 5000; mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); return mapLayer; } #region EventHandlers /// /// Registered for event /// /// private void OnNewClient(IClientAPI client) { client.OnRequestMapBlocks += RequestMapBlocks; client.OnMapItemRequest += HandleMapItemRequest; } /// /// Client logged out, check to see if there are any more root agents in the simulator /// If not, stop the mapItemRequest Thread /// Event handler /// /// AgentID that logged out private void ClientLoggedOut(UUID AgentId) { List presences = m_scene.GetAvatars(); int rootcount = 0; for (int i=0;i /// Starts the MapItemRequest Thread /// Note that this only gets started when there are actually agents in the region /// Additionally, it gets stopped when there are none. /// /// private void StartThread(object o) { if (threadrunning) return; threadrunning = true; m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); mapItemReqThread = new Thread(new ThreadStart(process)); mapItemReqThread.IsBackground = true; mapItemReqThread.Name = "MapItemRequestThread"; mapItemReqThread.Priority = ThreadPriority.BelowNormal; mapItemReqThread.SetApartmentState(ApartmentState.MTA); mapItemReqThread.Start(); ThreadTracker.Add(mapItemReqThread); } /// /// Enqueues a 'stop thread' MapRequestState. Causes the MapItemRequest thread to end /// private void StopThread() { MapRequestState st = new MapRequestState(); st.agentID=UUID.Zero; st.EstateID=0; st.flags=0; st.godlike=false; st.itemtype=0; st.regionhandle=0; requests.Enqueue(st); } public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { lock (m_rootAgents) { if (!m_rootAgents.Contains(remoteClient.AgentId)) return; } uint xstart = 0; uint ystart = 0; Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); if (itemtype == 6) // we only sevice 6 right now (avatar green dots) { if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) { // Local Map Item Request List avatars = m_scene.GetAvatars(); int tc = Environment.TickCount; List mapitems = new List(); mapItemReply mapitem = new mapItemReply(); if (avatars.Count == 0 || avatars.Count == 1) { mapitem = new mapItemReply(); mapitem.x = (uint)(xstart + 1); mapitem.y = (uint)(ystart + 1); mapitem.id = UUID.Zero; mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); mapitem.Extra = 0; mapitem.Extra2 = 0; mapitems.Add(mapitem); } else { foreach (ScenePresence av in avatars) { // Don't send a green dot for yourself if (av.UUID != remoteClient.AgentId) { mapitem = new mapItemReply(); mapitem.x = (uint)(xstart + av.AbsolutePosition.X); mapitem.y = (uint)(ystart + av.AbsolutePosition.Y); mapitem.id = UUID.Zero; mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); mapitem.Extra = 1; mapitem.Extra2 = 0; mapitems.Add(mapitem); } } } remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); } else { // Remote Map Item Request // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. // Note that we only start up a remote mapItem Request thread if there's users who could // be making requests if (!threadrunning) { m_log.Warn("[WORLD MAP]: Starting new remote request thread manually. This means that AvatarEnteringParcel never fired! This needs to be fixed! Don't Mantis this, as the developers can see it in this message"); StartThread(new object()); } RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); } } } /// /// Processing thread main() loop for doing remote mapitem requests /// public void process() { try { while (true) { MapRequestState st = requests.Dequeue(); // end gracefully if (st.agentID == UUID.Zero) { ThreadTracker.Remove(mapItemReqThread); break; } bool dorequest = true; lock (m_rootAgents) { if (!m_rootAgents.Contains(st.agentID)) dorequest = false; } if (dorequest) { OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); RequestMapItemsCompleted(response); } } } catch (Exception e) { m_log.ErrorFormat("[WORLD MAP]: Map item request thread terminated abnormally with exception {0}", e); } threadrunning = false; } /// /// Enqueues the map item request into the processing thread /// /// public void EnqueueMapItemRequest(MapRequestState state) { requests.Enqueue(state); } /// /// Sends the mapitem response to the IClientAPI /// /// The OSDMap Response for the mapitem private void RequestMapItemsCompleted(OSDMap response) { UUID requestID = response["requestID"].AsUUID(); if (requestID != UUID.Zero) { MapRequestState mrs = new MapRequestState(); mrs.agentID = UUID.Zero; lock (m_openRequests) { if (m_openRequests.ContainsKey(requestID)) { mrs = m_openRequests[requestID]; m_openRequests.Remove(requestID); } } if (mrs.agentID != UUID.Zero) { ScenePresence av = null; m_scene.TryGetAvatar(mrs.agentID, out av); if (av != null) { if (response.ContainsKey(mrs.itemtype.ToString())) { List returnitems = new List(); OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()]; for (int i = 0; i < itemarray.Count; i++) { OSDMap mapitem = (OSDMap)itemarray[i]; mapItemReply mi = new mapItemReply(); mi.x = (uint)mapitem["X"].AsInteger(); mi.y = (uint)mapitem["Y"].AsInteger(); mi.id = mapitem["ID"].AsUUID(); mi.Extra = mapitem["Extra"].AsInteger(); mi.Extra2 = mapitem["Extra2"].AsInteger(); mi.name = mapitem["Name"].AsString(); returnitems.Add(mi); } av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); } } } } } /// /// Enqueue the MapItem request for remote processing /// /// blank string, we discover this in the process /// Agent ID that we are making this request on behalf /// passed in from packet /// passed in from packet /// passed in from packet /// passed in from packet /// Region we're looking up public void RequestMapItems(string httpserver, UUID id, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { MapRequestState st = new MapRequestState(); st.agentID = id; st.flags = flags; st.EstateID = EstateID; st.godlike = godlike; st.itemtype = itemtype; st.regionhandle = regionhandle; EnqueueMapItemRequest(st); } /// /// Does the actual remote mapitem request /// This should be called from an asynchronous thread /// Request failures get blacklisted until region restart so we don't /// continue to spend resources trying to contact regions that are down. /// /// blank string, we discover this in the process /// Agent ID that we are making this request on behalf /// passed in from packet /// passed in from packet /// passed in from packet /// passed in from packet /// Region we're looking up /// private OSDMap RequestMapItemsAsync(string httpserver, UUID id, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { bool blacklisted = false; lock (m_blacklistedregions) { if (m_blacklistedregions.ContainsKey(regionhandle)) blacklisted = true; } if (blacklisted) return new OSDMap(); UUID requestID = UUID.Random(); lock (m_cachedRegionMapItemsAddress) { if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) httpserver = m_cachedRegionMapItemsAddress[regionhandle]; } if (httpserver.Length == 0) { RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle); if (mreg != null) { httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString(); lock (m_cachedRegionMapItemsAddress) { if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) m_cachedRegionMapItemsAddress.Add(regionhandle, httpserver); } } else { lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) m_blacklistedregions.Add(regionhandle, Environment.TickCount); } m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString()); } } blacklisted = false; lock (m_blacklistedurls) { if (m_blacklistedurls.ContainsKey(httpserver)) blacklisted = true; } // Can't find the http server if (httpserver.Length == 0 || blacklisted) return new OSDMap(); MapRequestState mrs = new MapRequestState(); mrs.agentID = id; mrs.EstateID = EstateID; mrs.flags = flags; mrs.godlike = godlike; mrs.itemtype=itemtype; mrs.regionhandle = regionhandle; lock (m_openRequests) m_openRequests.Add(requestID, mrs); WebRequest mapitemsrequest = WebRequest.Create(httpserver); mapitemsrequest.Method = "POST"; mapitemsrequest.ContentType = "application/xml+llsd"; OSDMap RAMap = new OSDMap(); // string RAMapString = RAMap.ToString(); OSD LLSDofRAMap = RAMap; // RENAME if this works byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap); OSDMap responseMap = new OSDMap(); responseMap["requestID"] = OSD.FromUUID(requestID); Stream os = null; try { // send the Post mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send os = mapitemsrequest.GetRequestStream(); os.Write(buffer, 0, buffer.Length); //Send it os.Close(); //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from Sim {0}", httpserver); } catch (WebException ex) { m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedurls) { if (!m_blacklistedurls.ContainsKey(httpserver)) m_blacklistedurls.Add(httpserver, Environment.TickCount); } m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); return responseMap; } string response_mapItems_reply = null; { // get the response try { WebResponse webResponse = mapitemsrequest.GetResponse(); if (webResponse != null) { StreamReader sr = new StreamReader(webResponse.GetResponseStream()); response_mapItems_reply = sr.ReadToEnd().Trim(); } else { return new OSDMap(); } } catch (WebException) { responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedurls) { if (!m_blacklistedurls.ContainsKey(httpserver)) m_blacklistedurls.Add(httpserver, Environment.TickCount); } m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); return responseMap; } OSD rezResponse = null; try { rezResponse = OSDParser.DeserializeLLSDXml(response_mapItems_reply); responseMap = (OSDMap)rezResponse; responseMap["requestID"] = OSD.FromUUID(requestID); } catch (Exception) { //m_log.InfoFormat("[OGP]: exception on parse of rez reply {0}", ex.Message); responseMap["connect"] = OSD.FromBoolean(false); return responseMap; } } return responseMap; } /// /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates /// /// /// /// /// public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) { if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible { List response = new List(); // this should return one mapblock at most. But make sure: Look whether the one we requested is in there List mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); if (mapBlocks != null) { foreach (MapBlockData block in mapBlocks) { if (block.X == minX && block.Y == minY) { // found it => add it to response response.Add(block); break; } } } if (response.Count == 0) { // response still empty => couldn't find the map-tile the user clicked on => tell the client MapBlockData block = new MapBlockData(); block.X = (ushort)minX; block.Y = (ushort)minY; block.Access = 254; // == not there response.Add(block); } remoteClient.SendMapBlock(response, 0); } else { // normal mapblock request. Use the provided values GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); } } protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) { List mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4); remoteClient.SendMapBlock(mapBlocks, flag); } public Hashtable OnHTTPGetMapImage(Hashtable keysvals) { m_log.Debug("[WORLD MAP]: Sending map image jpeg"); Hashtable reply = new Hashtable(); int statuscode = 200; byte[] jpeg = new byte[0]; if (myMapImageJPEG.Length == 0) { MemoryStream imgstream = new MemoryStream(); Bitmap mapTexture = new Bitmap(1,1); ManagedImage managedImage; Image image = (Image)mapTexture; try { // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data imgstream = new MemoryStream(); // non-async because we know we have the asset immediately. AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.lastMapUUID.ToString()); // Decode image to System.Drawing.Image if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) { // Save to bitmap mapTexture = new Bitmap(image); EncoderParameters myEncoderParameters = new EncoderParameters(); myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L); // Save bitmap to stream mapTexture.Save(imgstream, GetEncoderInfo("image/jpeg"), myEncoderParameters); // Write the stream to a byte array for output jpeg = imgstream.ToArray(); myMapImageJPEG = jpeg; } } catch (Exception) { // Dummy! m_log.Warn("[WORLD MAP]: Unable to generate Map image"); } finally { // Reclaim memory, these are unmanaged resources mapTexture.Dispose(); image.Dispose(); imgstream.Close(); imgstream.Dispose(); } } else { // Use cached version so we don't have to loose our mind jpeg = myMapImageJPEG; } reply["str_response_string"] = Convert.ToBase64String(jpeg); reply["int_response_code"] = statuscode; reply["content_type"] = "image/jpeg"; return reply; } // From msdn private static ImageCodecInfo GetEncoderInfo(String mimeType) { ImageCodecInfo[] encoders; encoders = ImageCodecInfo.GetImageEncoders(); for (int j = 0; j < encoders.Length; ++j) { if (encoders[j].MimeType == mimeType) return encoders[j]; } return null; } /// /// Export the world map /// /// public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams) { if (m_scene.ConsoleScene() == null) { // FIXME: If console region is root then this will be printed by every module. Currently, there is no // way to prevent this, short of making the entire module shared (which is complete overkill). // One possibility is to return a bool to signal whether the module has completely handled the command m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map"); return; } if (m_scene.ConsoleScene() != m_scene) return; string exportPath; if (cmdparams.Length > 1) exportPath = cmdparams[1]; else exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH; m_log.InfoFormat( "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); List mapBlocks = m_scene.CommsManager.GridService.RequestNeighbourMapBlocks( (int)(m_scene.RegionInfo.RegionLocX - 9), (int)(m_scene.RegionInfo.RegionLocY - 9), (int)(m_scene.RegionInfo.RegionLocX + 9), (int)(m_scene.RegionInfo.RegionLocY + 9)); List textures = new List(); List bitImages = new List(); foreach (MapBlockData mapBlock in mapBlocks) { AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); if (texAsset != null) { textures.Add(texAsset); } else { texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); if (texAsset != null) { textures.Add(texAsset); } } } foreach (AssetBase asset in textures) { ManagedImage managedImage; Image image; if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) bitImages.Add(image); } Bitmap mapTexture = new Bitmap(2560, 2560); Graphics g = Graphics.FromImage(mapTexture); SolidBrush sea = new SolidBrush(Color.DarkBlue); g.FillRectangle(sea, 0, 0, 2560, 2560); for (int i = 0; i < mapBlocks.Count; i++) { ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top } mapTexture.Save(exportPath, ImageFormat.Jpeg); m_log.InfoFormat( "[WORLD MAP]: Successfully exported world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); } public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) { uint xstart = 0; uint ystart = 0; Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); OSDMap responsemap = new OSDMap(); List avatars = m_scene.GetAvatars(); OSDArray responsearr = new OSDArray(avatars.Count); OSDMap responsemapdata = new OSDMap(); int tc = Environment.TickCount; /* foreach (ScenePresence av in avatars) { responsemapdata = new OSDMap(); responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); responsemapdata["Name"] = OSD.FromString("TH"); responsemapdata["Extra"] = OSD.FromInteger(0); responsemapdata["Extra2"] = OSD.FromInteger(0); responsearr.Add(responsemapdata); } responsemap["1"] = responsearr; */ if (avatars.Count == 0) { responsemapdata = new OSDMap(); responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); responsemapdata["Extra"] = OSD.FromInteger(0); responsemapdata["Extra2"] = OSD.FromInteger(0); responsearr.Add(responsemapdata); responsemap["6"] = responsearr; } else { responsearr = new OSDArray(avatars.Count); foreach (ScenePresence av in avatars) { responsemapdata = new OSDMap(); responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); responsemapdata["Extra"] = OSD.FromInteger(1); responsemapdata["Extra2"] = OSD.FromInteger(0); responsearr.Add(responsemapdata); } responsemap["6"] = responsearr; } return responsemap; } public void LazySaveGeneratedMaptile(byte[] data, bool temporary) { // Overwrites the local Asset cache with new maptile data // Assets are single write, this causes the asset server to ignore this update, // but the local asset cache does not // this is on purpose! The net result of this is the region always has the most up to date // map tile while protecting the (grid) asset database from bloat caused by a new asset each // time a mapimage is generated! UUID lastMapRegionUUID = m_scene.RegionInfo.lastMapUUID; int lastMapRefresh = 0; int twoDays = 172800; int RefreshSeconds = twoDays; try { lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } UUID TerrainImageUUID = UUID.Random(); if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) { m_scene.RegionInfo.SaveLastMapUUID(TerrainImageUUID); m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE"); } else { TerrainImageUUID = lastMapRegionUUID; m_log.Debug("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); } m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; AssetBase asset = new AssetBase(); asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID; asset.Data = data; asset.Name = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); asset.Description = m_scene.RegionInfo.RegionName; asset.Type = 0; asset.Temporary = temporary; m_scene.AssetService.Store(asset); } private void MakeRootAgent(ScenePresence avatar) { // You may ask, why this is in a threadpool to start with.. // The reason is so we don't cause the thread to freeze waiting // for the 1 second it costs to start a thread manually. if (!threadrunning) ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread)); lock (m_rootAgents) { if (!m_rootAgents.Contains(avatar.UUID)) { m_rootAgents.Add(avatar.UUID); } } } private void MakeChildAgent(ScenePresence avatar) { List presences = m_scene.GetAvatars(); int rootcount = 0; for (int i = 0; i < presences.Count; i++) { if (presences[i] != null) { if (!presences[i].IsChildAgent) rootcount++; } } if (rootcount <= 1) StopThread(); lock (m_rootAgents) { if (m_rootAgents.Contains(avatar.UUID)) { m_rootAgents.Remove(avatar.UUID); } } } } public struct MapRequestState { public UUID agentID; public uint flags; public uint EstateID; public bool godlike; public uint itemtype; public ulong regionhandle; } }