/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Net; using System.Reflection; using System.Runtime.Remoting.Messaging; using System.Threading; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Caps=OpenSim.Framework.Capabilities.Caps; using OSDArray=OpenMetaverse.StructuredData.OSDArray; using OSDMap=OpenMetaverse.StructuredData.OSDMap; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.World.WorldMap { public class WorldMapModule : INonSharedRegionModule, IWorldMapModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; private static readonly UUID STOP_UUID = UUID.Random(); private static readonly string m_mapLayerPath = "0001/"; private OpenSim.Framework.BlockingQueue requests = new OpenSim.Framework.BlockingQueue(); //private IConfig m_config; protected Scene m_scene; private List cachedMapBlocks = new List(); private int cachedTime = 0; private byte[] myMapImageJPEG; protected volatile bool m_Enabled = false; private Dictionary m_openRequests = new Dictionary(); private Dictionary m_blacklistedurls = new Dictionary(); private Dictionary m_blacklistedregions = new Dictionary(); private Dictionary m_cachedRegionMapItemsAddress = new Dictionary(); private List m_rootAgents = new List(); private volatile bool threadrunning = false; //private int CacheRegionsDistance = 256; #region INonSharedRegionModule Members public virtual void Initialise (IConfigSource config) { IConfig startupConfig = config.Configs["Startup"]; if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap") m_Enabled = true; } public virtual void AddRegion (Scene scene) { if (!m_Enabled) return; lock (scene) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.AddCommand( this, "export-map", "export-map []", "Save an image of the world map", HandleExportWorldMapConsoleCommand); AddHandlers(); } } public virtual void RemoveRegion (Scene scene) { if (!m_Enabled) return; lock (m_scene) { m_Enabled = false; RemoveHandlers(); m_scene = null; } } public virtual void RegionLoaded (Scene scene) { } public virtual void Close() { } public Type ReplaceableInterface { get { return null; } } public virtual string Name { get { return "WorldMapModule"; } } #endregion // this has to be called with a lock on m_scene protected virtual void AddHandlers() { myMapImageJPEG = new byte[0]; string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString(); regionimage = regionimage.Replace("-", ""); m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "index.php?method=" + regionimage); MainServer.Instance.AddHTTPHandler(regionimage, OnHTTPGetMapImage); MainServer.Instance.AddLLSDHandler( "/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; m_scene.EventManager.OnNewClient += OnNewClient; m_scene.EventManager.OnClientClosed += ClientLoggedOut; m_scene.EventManager.OnMakeChildAgent += MakeChildAgent; m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; } // this has to be called with a lock on m_scene protected virtual void RemoveHandlers() { m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; m_scene.EventManager.OnClientClosed -= ClientLoggedOut; m_scene.EventManager.OnNewClient -= OnNewClient; m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString(); regionimage = regionimage.Replace("-", ""); MainServer.Instance.RemoveLLSDHandler("/MAP/MapItems/" + m_scene.RegionInfo.RegionHandle.ToString(), HandleRemoteMapItemRequest); MainServer.Instance.RemoveHTTPHandler("", regionimage); } public void OnRegisterCaps(UUID agentID, Caps caps) { //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); string capsBase = "/CAPS/" + caps.CapsObjectPath; caps.RegisterHandler("MapLayer", new RestStreamHandler("POST", capsBase + m_mapLayerPath, delegate(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { return MapLayerRequest(request, path, param, agentID, caps); })); } /// /// Callback for a map layer request /// /// /// /// /// /// /// public string MapLayerRequest(string request, string path, string param, UUID agentID, Caps caps) { //try //{ //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", // path, param, agentID.ToString()); // There is a major hack going on in this method. The viewer doesn't request // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, // grids above that cell don't have a map at all. So, here's the hack: we wait // for this CAP request to come, and we inject the map blocks at this point. // In a normal scenario, this request simply sends back the MapLayer (the blue color). // In the hacked scenario, it also sends the map blocks via UDP. // // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) { ScenePresence avatarPresence = null; m_scene.TryGetScenePresence(agentID, out avatarPresence); if (avatarPresence != null) { bool lookup = false; lock (cachedMapBlocks) { if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) { List mapBlocks; mapBlocks = cachedMapBlocks; avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); } else { lookup = true; } } if (lookup) { List mapBlocks = new List(); ; List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); MapBlockFromGridRegion(block, r); mapBlocks.Add(block); } avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); lock (cachedMapBlocks) cachedMapBlocks = mapBlocks; cachedTime = Util.UnixTimeSinceEpoch(); } } } LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); return mapResponse.ToString(); } /// /// /// /// /// public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) { m_log.Debug("[WORLD MAP]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName); LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); return mapResponse; } /// /// /// /// protected static OSDMapLayer GetOSDMapLayerResponse() { OSDMapLayer mapLayer = new OSDMapLayer(); mapLayer.Right = 5000; mapLayer.Top = 5000; mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); return mapLayer; } #region EventHandlers /// /// Registered for event /// /// private void OnNewClient(IClientAPI client) { client.OnRequestMapBlocks += RequestMapBlocks; client.OnMapItemRequest += HandleMapItemRequest; } /// /// Client logged out, check to see if there are any more root agents in the simulator /// If not, stop the mapItemRequest Thread /// Event handler /// /// AgentID that logged out private void ClientLoggedOut(UUID AgentId, Scene scene) { lock (m_rootAgents) { m_rootAgents.Remove(AgentId); if (m_rootAgents.Count == 0) StopThread(); } } #endregion /// /// Starts the MapItemRequest Thread /// Note that this only gets started when there are actually agents in the region /// Additionally, it gets stopped when there are none. /// /// private void StartThread(object o) { if (threadrunning) return; threadrunning = true; // m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true); } /// /// Enqueues a 'stop thread' MapRequestState. Causes the MapItemRequest thread to end /// private void StopThread() { MapRequestState st = new MapRequestState(); st.agentID=STOP_UUID; st.EstateID=0; st.flags=0; st.godlike=false; st.itemtype=0; st.regionhandle=0; requests.Enqueue(st); } public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { lock (m_rootAgents) { if (!m_rootAgents.Contains(remoteClient.AgentId)) return; } uint xstart = 0; uint ystart = 0; Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); if (itemtype == 6) // we only sevice 6 right now (avatar green dots) { if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) { // Local Map Item Request int tc = Environment.TickCount; List mapitems = new List(); mapItemReply mapitem = new mapItemReply(); if (m_scene.GetRootAgentCount() <= 1) { mapitem = new mapItemReply(); mapitem.x = (uint)(xstart + 1); mapitem.y = (uint)(ystart + 1); mapitem.id = UUID.Zero; mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); mapitem.Extra = 0; mapitem.Extra2 = 0; mapitems.Add(mapitem); } else { m_scene.ForEachScenePresence(delegate(ScenePresence sp) { // Don't send a green dot for yourself if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) { mapitem = new mapItemReply(); mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); mapitem.id = UUID.Zero; mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); mapitem.Extra = 1; mapitem.Extra2 = 0; mapitems.Add(mapitem); } }); } remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); } else { // Remote Map Item Request // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. // Note that we only start up a remote mapItem Request thread if there's users who could // be making requests if (!threadrunning) { m_log.Warn("[WORLD MAP]: Starting new remote request thread manually. This means that AvatarEnteringParcel never fired! This needs to be fixed! Don't Mantis this, as the developers can see it in this message"); StartThread(new object()); } RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); } } } private int nAsyncRequests = 0; /// /// Processing thread main() loop for doing remote mapitem requests /// public void process() { const int MAX_ASYNC_REQUESTS = 20; try { while (true) { MapRequestState st = requests.Dequeue(1000); // end gracefully if (st.agentID == STOP_UUID) break; if (st.agentID != UUID.Zero) { bool dorequest = true; lock (m_rootAgents) { if (!m_rootAgents.Contains(st.agentID)) dorequest = false; } if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) { while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break Thread.Sleep(80); RequestMapItemsDelegate d = RequestMapItemsAsync; d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); //RequestMapItemsCompleted(response); Interlocked.Increment(ref nAsyncRequests); } } Watchdog.UpdateThread(); } } catch (Exception e) { m_log.ErrorFormat("[WORLD MAP]: Map item request thread terminated abnormally with exception {0}", e); } threadrunning = false; Watchdog.RemoveThread(); } /// /// Enqueues the map item request into the processing thread /// /// public void EnqueueMapItemRequest(MapRequestState state) { requests.Enqueue(state); } /// /// Sends the mapitem response to the IClientAPI /// /// The OSDMap Response for the mapitem private void RequestMapItemsCompleted(IAsyncResult iar) { AsyncResult result = (AsyncResult)iar; RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate; OSDMap response = (OSDMap)icon.EndInvoke(iar); Interlocked.Decrement(ref nAsyncRequests); if (!response.ContainsKey("requestID")) return; UUID requestID = response["requestID"].AsUUID(); if (requestID != UUID.Zero) { MapRequestState mrs = new MapRequestState(); mrs.agentID = UUID.Zero; lock (m_openRequests) { if (m_openRequests.ContainsKey(requestID)) { mrs = m_openRequests[requestID]; m_openRequests.Remove(requestID); } } if (mrs.agentID != UUID.Zero) { ScenePresence av = null; m_scene.TryGetScenePresence(mrs.agentID, out av); if (av != null) { if (response.ContainsKey(mrs.itemtype.ToString())) { List returnitems = new List(); OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()]; for (int i = 0; i < itemarray.Count; i++) { OSDMap mapitem = (OSDMap)itemarray[i]; mapItemReply mi = new mapItemReply(); mi.x = (uint)mapitem["X"].AsInteger(); mi.y = (uint)mapitem["Y"].AsInteger(); mi.id = mapitem["ID"].AsUUID(); mi.Extra = mapitem["Extra"].AsInteger(); mi.Extra2 = mapitem["Extra2"].AsInteger(); mi.name = mapitem["Name"].AsString(); returnitems.Add(mi); } av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); } } } } } /// /// Enqueue the MapItem request for remote processing /// /// blank string, we discover this in the process /// Agent ID that we are making this request on behalf /// passed in from packet /// passed in from packet /// passed in from packet /// passed in from packet /// Region we're looking up public void RequestMapItems(string httpserver, UUID id, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { MapRequestState st = new MapRequestState(); st.agentID = id; st.flags = flags; st.EstateID = EstateID; st.godlike = godlike; st.itemtype = itemtype; st.regionhandle = regionhandle; EnqueueMapItemRequest(st); } private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle); /// /// Does the actual remote mapitem request /// This should be called from an asynchronous thread /// Request failures get blacklisted until region restart so we don't /// continue to spend resources trying to contact regions that are down. /// /// blank string, we discover this in the process /// Agent ID that we are making this request on behalf /// passed in from packet /// passed in from packet /// passed in from packet /// passed in from packet /// Region we're looking up /// private OSDMap RequestMapItemsAsync(UUID id, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle) { string httpserver = ""; bool blacklisted = false; lock (m_blacklistedregions) { if (m_blacklistedregions.ContainsKey(regionhandle)) blacklisted = true; } if (blacklisted) return new OSDMap(); UUID requestID = UUID.Random(); lock (m_cachedRegionMapItemsAddress) { if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) httpserver = m_cachedRegionMapItemsAddress[regionhandle]; } if (httpserver.Length == 0) { uint x = 0, y = 0; Utils.LongToUInts(regionhandle, out x, out y); GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); if (mreg != null) { httpserver = mreg.ServerURI + "MAP/MapItems/" + regionhandle.ToString(); lock (m_cachedRegionMapItemsAddress) { if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) m_cachedRegionMapItemsAddress.Add(regionhandle, httpserver); } } else { lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) m_blacklistedregions.Add(regionhandle, Environment.TickCount); } //m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString()); } } blacklisted = false; lock (m_blacklistedurls) { if (m_blacklistedurls.ContainsKey(httpserver)) blacklisted = true; } // Can't find the http server if (httpserver.Length == 0 || blacklisted) return new OSDMap(); MapRequestState mrs = new MapRequestState(); mrs.agentID = id; mrs.EstateID = EstateID; mrs.flags = flags; mrs.godlike = godlike; mrs.itemtype=itemtype; mrs.regionhandle = regionhandle; lock (m_openRequests) m_openRequests.Add(requestID, mrs); WebRequest mapitemsrequest = null; try { mapitemsrequest = WebRequest.Create(httpserver); } catch (Exception e) { m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); return new OSDMap(); } mapitemsrequest.Method = "POST"; mapitemsrequest.ContentType = "application/xml+llsd"; OSDMap RAMap = new OSDMap(); // string RAMapString = RAMap.ToString(); OSD LLSDofRAMap = RAMap; // RENAME if this works byte[] buffer = OSDParser.SerializeLLSDXmlBytes(LLSDofRAMap); OSDMap responseMap = new OSDMap(); responseMap["requestID"] = OSD.FromUUID(requestID); Stream os = null; try { // send the Post mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send os = mapitemsrequest.GetRequestStream(); os.Write(buffer, 0, buffer.Length); //Send it os.Close(); //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver); } catch (WebException ex) { m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedurls) { if (!m_blacklistedurls.ContainsKey(httpserver)) m_blacklistedurls.Add(httpserver, Environment.TickCount); } m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); return responseMap; } catch { m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); responseMap["connect"] = OSD.FromBoolean(false); return responseMap; } string response_mapItems_reply = null; { // get the response StreamReader sr = null; try { WebResponse webResponse = mapitemsrequest.GetResponse(); if (webResponse != null) { sr = new StreamReader(webResponse.GetResponseStream()); response_mapItems_reply = sr.ReadToEnd().Trim(); } else { return new OSDMap(); } } catch (WebException) { responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedurls) { if (!m_blacklistedurls.ContainsKey(httpserver)) m_blacklistedurls.Add(httpserver, Environment.TickCount); } m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); return responseMap; } catch { m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) m_blacklistedregions.Add(regionhandle, Environment.TickCount); } return responseMap; } finally { if (sr != null) sr.Close(); } OSD rezResponse = null; try { rezResponse = OSDParser.DeserializeLLSDXml(response_mapItems_reply); responseMap = (OSDMap)rezResponse; responseMap["requestID"] = OSD.FromUUID(requestID); } catch (Exception ex) { m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); responseMap["connect"] = OSD.FromBoolean(false); lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) m_blacklistedregions.Add(regionhandle, Environment.TickCount); } return responseMap; } } if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle { m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) m_blacklistedregions.Add(regionhandle, Environment.TickCount); } } return responseMap; } /// /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates /// /// /// /// /// public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) { //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible { List response = new List(); // this should return one mapblock at most. // (diva note: why?? in that case we should GetRegionByPosition) // But make sure: Look whether the one we requested is in there List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize); if (regions != null) { foreach (GridRegion r in regions) { if ((r.RegionLocX == minX * (int)Constants.RegionSize) && (r.RegionLocY == minY * (int)Constants.RegionSize)) { // found it => add it to response MapBlockData block = new MapBlockData(); MapBlockFromGridRegion(block, r); response.Add(block); break; } } } if (response.Count == 0) { // response still empty => couldn't find the map-tile the user clicked on => tell the client MapBlockData block = new MapBlockData(); block.X = (ushort)minX; block.Y = (ushort)minY; block.Access = 254; // means 'simulator is offline' response.Add(block); } remoteClient.SendMapBlock(response, 0); } else { // normal mapblock request. Use the provided values GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); } } protected virtual List GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) { List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, (minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); MapBlockFromGridRegion(block, r); mapBlocks.Add(block); } remoteClient.SendMapBlock(mapBlocks, 0); return mapBlocks; } protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) { block.Access = r.Access; block.MapImageId = r.TerrainImage; block.Name = r.RegionName; block.X = (ushort)(r.RegionLocX / Constants.RegionSize); block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); } public Hashtable OnHTTPGetMapImage(Hashtable keysvals) { m_log.Debug("[WORLD MAP]: Sending map image jpeg"); Hashtable reply = new Hashtable(); int statuscode = 200; byte[] jpeg = new byte[0]; if (myMapImageJPEG.Length == 0) { MemoryStream imgstream = new MemoryStream(); Bitmap mapTexture = new Bitmap(1,1); ManagedImage managedImage; Image image = (Image)mapTexture; try { // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data imgstream = new MemoryStream(); // non-async because we know we have the asset immediately. AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.RegionSettings.TerrainImageID.ToString()); // Decode image to System.Drawing.Image if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) { // Save to bitmap mapTexture = new Bitmap(image); EncoderParameters myEncoderParameters = new EncoderParameters(); myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L); // Save bitmap to stream mapTexture.Save(imgstream, GetEncoderInfo("image/jpeg"), myEncoderParameters); // Write the stream to a byte array for output jpeg = imgstream.ToArray(); myMapImageJPEG = jpeg; } } catch (Exception) { // Dummy! m_log.Warn("[WORLD MAP]: Unable to generate Map image"); } finally { // Reclaim memory, these are unmanaged resources // If we encountered an exception, one or more of these will be null if (mapTexture != null) mapTexture.Dispose(); if (image != null) image.Dispose(); if (imgstream != null) { imgstream.Close(); imgstream.Dispose(); } } } else { // Use cached version so we don't have to loose our mind jpeg = myMapImageJPEG; } reply["str_response_string"] = Convert.ToBase64String(jpeg); reply["int_response_code"] = statuscode; reply["content_type"] = "image/jpeg"; return reply; } // From msdn private static ImageCodecInfo GetEncoderInfo(String mimeType) { ImageCodecInfo[] encoders; encoders = ImageCodecInfo.GetImageEncoders(); for (int j = 0; j < encoders.Length; ++j) { if (encoders[j].MimeType == mimeType) return encoders[j]; } return null; } /// /// Export the world map /// /// public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams) { if (m_scene.ConsoleScene() == null) { // FIXME: If console region is root then this will be printed by every module. Currently, there is no // way to prevent this, short of making the entire module shared (which is complete overkill). // One possibility is to return a bool to signal whether the module has completely handled the command m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map"); return; } if (m_scene.ConsoleScene() != m_scene) return; string exportPath; if (cmdparams.Length > 1) exportPath = cmdparams[1]; else exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH; m_log.InfoFormat( "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); List textures = new List(); List bitImages = new List(); foreach (GridRegion r in regions) { MapBlockData mapBlock = new MapBlockData(); MapBlockFromGridRegion(mapBlock, r); AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); if (texAsset != null) { textures.Add(texAsset); } //else //{ // // WHAT?!? This doesn't seem right. Commenting (diva) // texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); // if (texAsset != null) // { // textures.Add(texAsset); // } //} } foreach (AssetBase asset in textures) { ManagedImage managedImage; Image image; if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) bitImages.Add(image); } Bitmap mapTexture = new Bitmap(2560, 2560); Graphics g = Graphics.FromImage(mapTexture); SolidBrush sea = new SolidBrush(Color.DarkBlue); g.FillRectangle(sea, 0, 0, 2560, 2560); for (int i = 0; i < mapBlocks.Count; i++) { ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top } mapTexture.Save(exportPath, ImageFormat.Jpeg); m_log.InfoFormat( "[WORLD MAP]: Successfully exported world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); } public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) { uint xstart = 0; uint ystart = 0; Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); OSDMap responsemap = new OSDMap(); int tc = Environment.TickCount; if (m_scene.GetRootAgentCount() == 0) { OSDMap responsemapdata = new OSDMap(); responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); responsemapdata["Extra"] = OSD.FromInteger(0); responsemapdata["Extra2"] = OSD.FromInteger(0); OSDArray responsearr = new OSDArray(); responsearr.Add(responsemapdata); responsemap["6"] = responsearr; } else { OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); m_scene.ForEachScenePresence(delegate(ScenePresence sp) { OSDMap responsemapdata = new OSDMap(); responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y)); responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); responsemapdata["Extra"] = OSD.FromInteger(1); responsemapdata["Extra2"] = OSD.FromInteger(0); responsearr.Add(responsemapdata); }); responsemap["6"] = responsearr; } return responsemap; } public void GenerateMaptile() { // Cannot create a map for a nonexistant heightmap if (m_scene.Heightmap == null) return; //create a texture asset of the terrain IMapImageGenerator terrain = m_scene.RequestModuleInterface(); if (terrain == null) return; byte[] data = terrain.WriteJpeg2000Image(); if (data == null) return; UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); AssetBase asset = new AssetBase( m_scene.RegionInfo.RegionSettings.TerrainImageID, "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString()); asset.Data = data; asset.Description = m_scene.RegionInfo.RegionName; asset.Temporary = false; asset.Flags = AssetFlags.Maptile; // Store the new one m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); m_scene.AssetService.Store(asset); m_scene.RegionInfo.RegionSettings.Save(); // Delete the old one m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastMapRegionUUID); m_scene.AssetService.Delete(lastMapRegionUUID.ToString()); } private void MakeRootAgent(ScenePresence avatar) { // You may ask, why this is in a threadpool to start with.. // The reason is so we don't cause the thread to freeze waiting // for the 1 second it costs to start a thread manually. if (!threadrunning) Util.FireAndForget(this.StartThread); lock (m_rootAgents) { if (!m_rootAgents.Contains(avatar.UUID)) { m_rootAgents.Add(avatar.UUID); } } } private void MakeChildAgent(ScenePresence avatar) { lock (m_rootAgents) { m_rootAgents.Remove(avatar.UUID); if (m_rootAgents.Count == 0) StopThread(); } } } public struct MapRequestState { public UUID agentID; public uint flags; public uint EstateID; public bool godlike; public uint itemtype; public ulong regionhandle; } }