using System; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Region.CoreModules.World.Wind.Plugins { class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin { private Vector2[] m_windSpeeds = new Vector2[16 * 16]; private float m_strength = 1.0f; private Random m_rndnums = new Random(Environment.TickCount); #region IPlugin Members public string Version { get { return "1.0.0.0"; } } public string Name { get { return "SimpleRandomWind"; } } public void Initialise() { } #endregion #region IDisposable Members public void Dispose() { m_windSpeeds = null; } #endregion #region IWindModelPlugin Members public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig) { if( windConfig != null ) { if( windConfig.Contains("strength") ) { m_strength = windConfig.GetFloat("strength", 1.0F); } } } public void WindUpdate(uint frame) { for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1 m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1 m_windSpeeds[y * 16 + x].X *= m_strength; m_windSpeeds[y * 16 + x].Y *= m_strength; } } } public Vector3 WindSpeed(float fX, float fY, float fZ) { Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f); int x = (int)fX / 16; int y = (int)fY / 16; if (x < 0) x = 0; if (x > 15) x = 15; if (y < 0) y = 0; if (y > 15) y = 15; if (m_windSpeeds != null) { windVector.X = m_windSpeeds[y * 16 + x].X; windVector.Y = m_windSpeeds[y * 16 + x].Y; } return windVector; } public Vector2[] WindLLClientArray() { return m_windSpeeds; } public string Description { get { return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches."; } } public System.Collections.Generic.Dictionary WindParams() { Dictionary Params = new Dictionary(); Params.Add("strength", "wind strength"); return Params; } public void WindParamSet(string param, float value) { switch (param) { case "strength": m_strength = value; break; } } public float WindParamGet(string param) { switch (param) { case "strength": return m_strength; default: throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param)); } } #endregion } }