using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Wind
{
public interface IWindModelPlugin : IPlugin
{
///
/// Brief description of this plugin's wind model
///
string Description { get; }
///
/// Provides access to the wind configuration, if any.
///
void WindConfig(Scene scene, IConfig windConfig);
///
/// Update wind.
///
void WindUpdate(uint frame);
///
/// Returns the wind vector at the given local region coordinates.
///
Vector3 WindSpeed(float x, float y, float z);
///
/// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
///
/// Must return a Vector2[256]
Vector2[] WindLLClientArray();
///
/// Retrieve a list of parameter/description pairs.
///
///
Dictionary WindParams();
///
/// Set the specified parameter
///
void WindParamSet(string param, float value);
///
/// Get the specified parameter
///
float WindParamGet(string param);
}
}