/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Vegetation { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "VegetationModule")] public class VegetationModule : INonSharedRegionModule, IVegetationModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; public PCode[] CreationCapabilities { get { return creationCapabilities; } } public void Initialise(IConfigSource source) { } public void AddRegion(Scene scene) { m_scene = scene; m_scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { m_scene.UnregisterModuleInterface(this); } public void Close() {} public string Name { get { return "Vegetation Module"; } } public Type ReplaceableInterface { get { return null; } } public void RegionLoaded(Scene scene) { } public SceneObjectGroup AddTree( UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) { PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); treeShape.PathCurve = 16; treeShape.PathEnd = 49900; treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; treeShape.Scale = scale; treeShape.State = (byte)treeType; return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape); } public SceneObjectGroup CreateEntity( UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) { if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) { m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); return null; } SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); // if grass or tree, make phantom //rootPart.TrimPermissions(); rootPart.AddFlag(PrimFlags.Phantom); if (rootPart.Shape.PCode != (byte)PCode.Grass) AdaptTree(ref shape); sceneObject.SetGroup(groupID, null); m_scene.AddNewSceneObject(sceneObject, true); sceneObject.InvalidateDeepEffectivePerms(); return sceneObject; } protected void AdaptTree(ref PrimitiveBaseShape tree) { // Tree size has to be adapted depending on its type switch ((Tree)tree.State) { case Tree.Cypress1: case Tree.Cypress2: tree.Scale *= new Vector3(8, 8, 20); break; // case... other tree types // tree.Scale *= new Vector3(?, ?, ?); // break; default: tree.Scale *= new Vector3(8, 8, 8); break; } } } }