/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using NUnit.Framework; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.World.Terrain.Tests { [TestFixture] public class TerrainTest : OpenSimTestCase { [Test] public void BrushTest() { int midRegion = (int)Constants.RegionSize / 2; // Create a mask that covers only the left half of the region bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; int x; int y; for (x = 0; x < midRegion; x++) { for (y = 0; y < (int)Constants.RegionSize; y++) { allowMask[x,y] = true; } } // // Test RaiseSphere // TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); ITerrainPaintableEffect effect = new RaiseSphere(); effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, 0, midRegion - 1,0, (int)Constants.RegionSize -1); Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128)."); // Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128)."); // // Test LowerSphere // map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); for (x=0; x= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128)."); Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128)."); // Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128)."); } [Test] public void TerrainChannelTest() { TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); x[0, 0] = 1.0; Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly."); x[0, 0] = 0; x[0, 0] += 5.0; x[0, 0] -= 1.0; Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); x[0, 0] = 1.0; float[] floatsExport = x.GetFloatsSerialised(); Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); x[0, 0] = 1.0; Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly."); Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly."); TerrainChannel y = x.Copy(); Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly."); Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly."); } } }