/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using NUnit.Framework; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.Terrain.Tests { public class TerrainModuleTests : OpenSimTestCase { [Test] public void TestTerrainFill() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); //UUID userId = TestHelpers.ParseTail(0x1); TerrainModule tm = new TerrainModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, tm); // Fillheight of 30 { double fillHeight = 30; tm.InterfaceFillTerrain(new object[] { fillHeight }); double height = scene.Heightmap[128, 128]; Assert.AreEqual(fillHeight, height); } // Max fillheight of 30 // According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life { double fillHeight = 508; tm.InterfaceFillTerrain(new object[] { fillHeight }); double height = scene.Heightmap[128, 128]; Assert.AreEqual(fillHeight, height); } } } }