/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes { public class SmoothSphere : ITerrainPaintableEffect { #region ITerrainPaintableEffect Members public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) { strength = TerrainUtil.MetersToSphericalStrength(strength); int x, y; double[,] tweak = new double[map.Width,map.Height]; double area = strength; double step = strength / 4.0; duration = 0.03; //MCP Should be read from ini file // compute delta map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { double average = 0.0; int avgsteps = 0; double n; for (n = 0.0 - area; n < area; n += step) { double l; for (l = 0.0 - area; l < area; l += step) { avgsteps++; average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); } } tweak[x, y] = average / avgsteps; } } } // blend in map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { if (!mask[x,y]) continue; double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { double da = z; double a = (map[x, y] - tweak[x, y]) * da; double newz = map[x, y] - (a * duration); if (newz > 0.0) map[x, y] = newz; } } } } #endregion } }