/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers { public class SmoothModifier : TerrainModifier { public SmoothModifier(ITerrainModule module) : base(module) { } public override string ModifyTerrain(ITerrainChannel map, string[] args) { string result; if (args.Length < 3) { result = "Usage: " + GetUsage(); } else { TerrainModifierData data; result = this.parseParameters(args, out data); // Context-specific validation if (result == String.Empty) { if (data.bevel == "taper") { if (data.bevelevation < 0.01 || data.bevelevation > 0.99) { result = String.Format("Taper must be 0.01 to 0.99: {0}", data.bevelevation); } } else { data.bevelevation = 2.0f / 3.0f; } if (data.elevation < 0.0 || data.elevation > 1.0) { result = String.Format("Smoothing strength must be 0.0 to 1.0: {0}", data.elevation); } if (data.shape == String.Empty) { data.shape = "rectangle"; data.x0 = 0; data.y0 = 0; data.dx = map.Width; data.dy = map.Height; } } // if it's all good, then do the work if (result == String.Empty) { this.applyModification(map, data); } } return result; } public override string GetUsage() { string val = "smooth [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=]" + "\nSmooths all points within the specified range using a simple averaging algorithm."; return val; } public override double operate(double[,] map, TerrainModifierData data, int x, int y) { double[] scale = new double[3]; scale[0] = data.elevation; scale[1] = ((1.0 - scale[0]) * data.bevelevation) / 8.0; scale[2] = ((1.0 - scale[0]) * (1.0 - data.bevelevation)) / 16.0; int xMax = map.GetLength(0); int yMax = map.GetLength(1); double result; if ((x == 0) || (y == 0) || (x == (xMax - 1)) || (y == (yMax - 1))) { result = map[x, y]; } else { result = 0.0; for(int yPos = (y - 2); yPos < (y + 3); yPos++) { int yVal = (yPos <= 0) ? 0 : ((yPos < yMax) ? yPos : yMax - 1); for(int xPos = (x - 2); xPos < (x + 3); xPos++) { int xVal = (xPos <= 0) ? 0 : ((xPos < xMax) ? xPos : xMax - 1); int dist = Math.Max(Math.Abs(x - xVal), Math.Abs(y - yVal)); result += map[xVal, yVal] * scale[dist]; } } } return result; } } }