/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers { public class NoiseModifier : TerrainModifier { public NoiseModifier(ITerrainModule module) : base(module) { } public override string ModifyTerrain(ITerrainChannel map, string[] args) { string result; if (args.Length < 3) { result = "Usage: " + GetUsage(); } else { TerrainModifierData data; result = this.parseParameters(args, out data); // Context-specific validation if (result == String.Empty) { if (data.bevel == "taper") { if (data.bevelevation < 0.0 || data.bevelevation > 1.0) { result = String.Format("Taper must be 0.0 to 1.0: {0}", data.bevelevation); } } else { data.bevelevation = 1.0f; } if (data.elevation < 0.0 || data.elevation > 1.0) { result = String.Format("Noise strength must be 0.0 to 1.0: {0}", data.elevation); } if (data.shape == String.Empty) { data.shape = "rectangle"; data.x0 = 0; data.y0 = 0; data.dx = map.Width; data.dy = map.Height; } } // if it's all good, then do the work if (result == String.Empty) { this.applyModification(map, data); } } return result; } public override string GetUsage() { string val = "noise [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=]" + "\nAdds noise to all points within the specified range."; return val; } public override double operate(double[,] map, TerrainModifierData data, int x, int y) { double factor = this.computeBevel(data, x, y); double noise = TerrainUtil.PerlinNoise2D((double)x / map.GetLength(0), (double)y / map.GetLength(1), 8, 1.0); return map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor) * (noise - .5); } } }