/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { public class SmoothArea : ITerrainFloodEffect { #region ITerrainFloodEffect Members public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { double area = strength; double step = strength / 4.0; double[,] manipulate = new double[map.Width,map.Height]; int x, y; for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { if (!fillArea[x, y]) continue; double average = 0.0; int avgsteps = 0; double n; for (n = 0.0 - area; n < area; n += step) { double l; for (l = 0.0 - area; l < area; l += step) { avgsteps++; average += GetBilinearInterpolate(x + n, y + l, map); } } manipulate[x, y] = average / avgsteps; } } for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { if (!fillArea[x, y]) continue; map[x, y] = manipulate[x, y]; } } } #endregion private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) { int w = map.Width; int h = map.Height; if (x > w - 2.0) x = w - 2.0; if (y > h - 2.0) y = h - 2.0; if (x < 0.0) x = 0.0; if (y < 0.0) y = 0.0; const int stepSize = 1; double h00 = map[(int) x, (int) y]; double h10 = map[(int) x + stepSize, (int) y]; double h01 = map[(int) x, (int) y + stepSize]; double h11 = map[(int) x + stepSize, (int) y + stepSize]; double h1 = h00; double h2 = h10; double h3 = h01; double h4 = h11; double a00 = h1; double a10 = h2 - h1; double a01 = h3 - h1; double a11 = h1 - h2 - h3 + h4; double partialx = x - (int) x; double partialz = y - (int) y; double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); return hi; } } }