/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders { /// /// A virtual class designed to have methods overloaded, /// this class provides an interface for a generic image /// saving and loading mechanism, but does not specify the /// format. It should not be insubstantiated directly. /// public class GenericSystemDrawing : ITerrainLoader { #region ITerrainLoader Members public string FileExtension { get { return ".gsd"; } } /// /// Loads a file from a specified filename on the disk, /// parses the image using the System.Drawing parsers /// then returns a terrain channel. Values are /// returned based on HSL brightness between 0m and 128m /// /// The target image to load /// A terrain channel generated from the image. public virtual ITerrainChannel LoadFile(string filename) { return LoadBitmap(new Bitmap(filename)); } public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) { throw new NotImplementedException(); } public virtual ITerrainChannel LoadStream(Stream stream) { return LoadBitmap(new Bitmap(stream)); } protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) { ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height); int x; for (x = 0; x < bitmap.Width; x++) { int y; for (y = 0; y < bitmap.Height; y++) { retval[x, y] = bitmap.GetPixel(x, bitmap.Height - y - 1).GetBrightness() * 128; } } return retval; } /// /// Exports a file to a image on the disk using a System.Drawing exporter. /// /// The target filename /// The terrain channel being saved public virtual void SaveFile(string filename, ITerrainChannel map) { Bitmap colours = CreateGrayscaleBitmapFromMap(map); colours.Save(filename, ImageFormat.Png); } /// /// Exports a stream using a System.Drawing exporter. /// /// The target stream /// The terrain channel being saved public virtual void SaveStream(Stream stream, ITerrainChannel map) { Bitmap colours = CreateGrayscaleBitmapFromMap(map); colours.Save(stream, ImageFormat.Png); } #endregion public override string ToString() { return "SYS.DRAWING"; } /// /// Protected method, generates a grayscale bitmap /// image from a specified terrain channel. /// /// The terrain channel to export to bitmap /// A System.Drawing.Bitmap containing a grayscale image protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) { Bitmap bmp = new Bitmap(map.Width, map.Height); const int pallete = 256; Color[] grays = new Color[pallete]; for (int i = 0; i < grays.Length; i++) { grays[i] = Color.FromArgb(i, i, i); } for (int y = 0; y < map.Height; y++) { for (int x = 0; x < map.Width; x++) { // 512 is the largest possible height before colours clamp int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1)); // Handle error conditions if (colorindex > pallete - 1 || colorindex < 0) bmp.SetPixel(x, map.Height - y - 1, Color.Red); else bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); } } return bmp; } /// /// Protected method, generates a coloured bitmap /// image from a specified terrain channel. /// /// The terrain channel to export to bitmap /// A System.Drawing.Bitmap containing a coloured image protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) { Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); int pallete = gradientmapLd.Height; Bitmap bmp = new Bitmap(map.Width, map.Height); Color[] colours = new Color[pallete]; for (int i = 0; i < pallete; i++) { colours[i] = gradientmapLd.GetPixel(0, i); } for (int y = 0; y < map.Height; y++) { for (int x = 0; x < map.Width; x++) { // 512 is the largest possible height before colours clamp int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); // Handle error conditions if (colorindex > pallete - 1 || colorindex < 0) bmp.SetPixel(x, map.Height - y - 1, Color.Red); else bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); } } return bmp; } } }