/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects { public class ChannelDigger : ITerrainEffect { private readonly int num_h = 4; private readonly int num_w = 4; private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); #region ITerrainEffect Members public void RunEffect(ITerrainChannel map) { FillMap(map, 15); BuildTiles(map, 7); SmoothMap(map, 3); } #endregion private void SmoothMap(ITerrainChannel map, int rounds) { Boolean[,] bitmap = new bool[map.Width,map.Height]; for (int x = 0; x < map.Width; x++) { for (int y = 0; y < map.Height; y++) { bitmap[x, y] = true; } } for (int i = 0; i < rounds; i++) { smoothFunction.FloodEffect(map, bitmap, 1.0); } } private void FillMap(ITerrainChannel map, double val) { for (int x = 0; x < map.Width; x++) for (int y = 0; y < map.Height; y++) map[x, y] = val; } private void BuildTiles(ITerrainChannel map, double height) { int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); int channelXOffset = (map.Width / num_w) - channelWidth; int channelYOffset = (map.Height / num_h) - channelHeight; for (int x = 0; x < num_w; x++) { for (int y = 0; y < num_h; y++) { int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); Boolean[,] bitmap = new bool[map.Width,map.Height]; for (int dx = 0; dx < channelWidth; dx++) { for (int dy = 0; dy < channelHeight; dy++) { bitmap[dx + xoff, dy + yoff] = true; } } raiseFunction.FloodEffect(map, bitmap, height); } } } } }