/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using System.Reflection; using log4net; namespace OpenSim.Region.CoreModules.World.Sound { public class SoundModule : IRegionModule, ISoundModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; m_scene.EventManager.OnNewClient += OnNewClient; m_scene.RegisterModuleInterface(this); } public void PostInitialise() {} public void Close() {} public string Name { get { return "Sound Module"; } } public bool IsSharedModule { get { return false; } } private void OnNewClient(IClientAPI client) { client.OnSoundTrigger += TriggerSound; } public virtual void PlayAttachedSound( UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) { SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); if (part == null) return; SceneObjectGroup grp = part.ParentGroup; m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); if (dis > 100.0) // Max audio distance return; if (grp.IsAttachment) { if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID) return; if (sp.ControllingClient.AgentId == grp.OwnerID) dis = 0; } float thisSpGain; // Scale by distance if (radius == 0) thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); else thisSpGain = (float)((double)gain * ((radius - dis) / radius)); sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); }); } public virtual void TriggerSound( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) { SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); if (part == null) { ScenePresence sp; if (!m_scene.TryGetScenePresence(objectID, out sp)) return; } else { SceneObjectGroup grp = part.ParentGroup; if (grp.IsAttachment && grp.AttachmentPoint > 30) { objectID = ownerID; parentID = ownerID; } } m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); if (dis > 100.0) // Max audio distance return; float thisSpGain; // Scale by distance if (radius == 0) thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); else thisSpGain = (float)((double)gain * ((radius - dis) / radius)); sp.ControllingClient.SendTriggeredSound( soundId, ownerID, objectID, parentID, handle, position, thisSpGain); }); } } }