/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using Nini.Config; using OpenMetaverse; using OpenSim.Region.CoreModules.Framework.InterfaceCommander; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; namespace OpenSim.Region.CoreModules.World.Serialiser { public class SerialiserModule : IRegionModule, IRegionSerialiserModule { private Commander m_commander = new Commander("export"); private List m_regions = new List(); private string m_savedir = "exports" + "/"; private List m_serialisers = new List(); #region IRegionModule Members public void Initialise(Scene scene, IConfigSource source) { scene.RegisterModuleCommander(m_commander); scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; scene.RegisterModuleInterface(this); lock (m_regions) { m_regions.Add(scene); } } public void PostInitialise() { lock (m_serialisers) { m_serialisers.Add(new SerialiseTerrain()); m_serialisers.Add(new SerialiseObjects()); } LoadCommanderCommands(); } public void Close() { m_regions.Clear(); } public string Name { get { return "ExportSerialisationModule"; } } public bool IsSharedModule { get { return true; } } #endregion #region IRegionSerialiser Members public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) { SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); } public void SavePrimsToXml(Scene scene, string fileName) { SceneXmlLoader.SavePrimsToXml(scene, fileName); } public void LoadPrimsFromXml2(Scene scene, string fileName) { SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); } public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) { SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts); } public void SavePrimsToXml2(Scene scene, string fileName) { SceneXmlLoader.SavePrimsToXml2(scene, fileName); } public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); } public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) { SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName); } public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) { return SceneXmlLoader.DeserializeGroupFromXml2(xmlString); } public string SaveGroupToXml2(SceneObjectGroup grp) { return SceneXmlLoader.SaveGroupToXml2(grp); } public void SavePrimListToXml2(List entityList, string fileName) { SceneXmlLoader.SavePrimListToXml2(entityList, fileName); } public void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); } public List SerialiseRegion(Scene scene, string saveDir) { List results = new List(); if (!Directory.Exists(saveDir)) { Directory.CreateDirectory(saveDir); } lock (m_serialisers) { foreach (IFileSerialiser serialiser in m_serialisers) { results.Add(serialiser.WriteToFile(scene, saveDir)); } } TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); regionInfoWriter.WriteLine("Serialise Version: 0.1"); regionInfoWriter.Close(); TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); foreach (string line in results) { manifestWriter.WriteLine(line); } manifestWriter.Close(); return results; } #endregion private void EventManager_OnPluginConsole(string[] args) { if (args[0] == "export") { string[] tmpArgs = new string[args.Length - 2]; int i = 0; for (i = 2; i < args.Length; i++) tmpArgs[i - 2] = args[i]; m_commander.ProcessConsoleCommand(args[1], tmpArgs); } } private void InterfaceSaveRegion(Object[] args) { foreach (Scene region in m_regions) { if (region.RegionInfo.RegionName == (string) args[0]) { // List results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); } } } private void InterfaceSaveAllRegions(Object[] args) { foreach (Scene region in m_regions) { // List results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); } } private void LoadCommanderCommands() { Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory."); serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory."); m_commander.RegisterCommand("save", serialiseSceneCommand); m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); } } }