/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Statistics; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Objects.Commands { /// /// A module that holds commands for manipulating objects in the scene. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")] public class ObjectCommandsModule : INonSharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private ICommandConsole m_console; public string Name { get { return "Object Commands Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); m_scene = scene; m_console = MainConsole.Instance; m_console.Commands.AddCommand("region", false, "delete object owner", "delete object owner ", "Delete a scene object by owner", HandleDeleteObject); m_console.Commands.AddCommand("region", false, "delete object creator", "delete object creator ", "Delete a scene object by creator", HandleDeleteObject); m_console.Commands.AddCommand("region", false, "delete object uuid", "delete object uuid ", "Delete a scene object by uuid", HandleDeleteObject); m_console.Commands.AddCommand("region", false, "delete object name", "delete object name ", "Delete a scene object by name", HandleDeleteObject); m_console.Commands.AddCommand("region", false, "delete object outside", "delete object outside", "Delete all scene objects outside region boundaries", HandleDeleteObject); m_console.Commands.AddCommand( "region", false, "show object uuid", "show object uuid ", "Show details of a scene object with the given UUID", HandleShowObjectByUuid); m_console.Commands.AddCommand( "region", false, "show object name", "show object name ", "Show details of scene objects with the given name", HandleShowObjectByName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); } private void HandleShowObjectByUuid(string module, string[] cmd) { if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; if (cmd.Length < 4) { m_console.OutputFormat("Usage: show object uuid "); return; } UUID objectUuid; if (!UUID.TryParse(cmd[3], out objectUuid)) { m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); return; } SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid); if (sop == null) { // m_console.OutputFormat("No object found with uuid {0}", objectUuid); return; } StringBuilder sb = new StringBuilder(); AddPartReport(sb, sop); m_console.OutputFormat(sb.ToString()); } private void HandleShowObjectByName(string module, string[] cmd) { if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; if (cmd.Length < 4) { m_console.OutputFormat("Usage: show object name "); return; } string name = cmd[3]; List parts = new List(); m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } })); if (parts.Count == 0) { m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); return; } StringBuilder sb = new StringBuilder(); foreach (SceneObjectPart part in parts) { AddPartReport(sb, part); sb.Append("\n"); } m_console.OutputFormat(sb.ToString()); } private StringBuilder AddPartReport(StringBuilder sb, SceneObjectPart sop) { sb.AppendFormat("Name: {0}\n", sop.Name); sb.AppendFormat("Description: {0}\n", sop.Description); sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); sb.AppendFormat("Parent: {0}", sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); sb.AppendFormat("Parts: {0}\n", sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; return sb; } private void HandleDeleteObject(string module, string[] cmd) { if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; if (cmd.Length < 3) return; string mode = cmd[2]; string o = ""; if (mode != "outside") { if (cmd.Length < 4) return; o = cmd[3]; } List deletes = new List(); UUID match; switch (mode) { case "owner": if (!UUID.TryParse(o, out match)) return; m_scene.ForEachSOG(delegate (SceneObjectGroup g) { if (g.OwnerID == match && !g.IsAttachment) deletes.Add(g); }); // if (deletes.Count == 0) // m_console.OutputFormat("No objects were found with owner {0}", match); break; case "creator": if (!UUID.TryParse(o, out match)) return; m_scene.ForEachSOG(delegate (SceneObjectGroup g) { if (g.RootPart.CreatorID == match && !g.IsAttachment) deletes.Add(g); }); // if (deletes.Count == 0) // m_console.OutputFormat("No objects were found with creator {0}", match); break; case "uuid": if (!UUID.TryParse(o, out match)) return; m_scene.ForEachSOG(delegate (SceneObjectGroup g) { if (g.UUID == match && !g.IsAttachment) deletes.Add(g); }); // if (deletes.Count == 0) // m_console.OutputFormat("No objects were found with uuid {0}", match); break; case "name": m_scene.ForEachSOG(delegate (SceneObjectGroup g) { if (g.RootPart.Name == o && !g.IsAttachment) deletes.Add(g); }); // if (deletes.Count == 0) // m_console.OutputFormat("No objects were found with name {0}", o); break; case "outside": m_scene.ForEachSOG(delegate (SceneObjectGroup g) { SceneObjectPart rootPart = g.RootPart; bool delete = false; if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) { delete = true; } else { ILandObject parcel = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); if (parcel == null || parcel.LandData.Name == "NO LAND") delete = true; } if (delete && !g.IsAttachment && !deletes.Contains(g)) deletes.Add(g); }); // if (deletes.Count == 0) // m_console.OutputFormat("No objects were found outside region bounds"); break; } m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); foreach (SceneObjectGroup g in deletes) { m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); m_scene.DeleteSceneObject(g, false); } } } }