/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.CoreModules.World.Objects.BuySell { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")] public class BuySellModule : IBuySellModule, INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene = null; protected IDialogModule m_dialogModule; public string Name { get { return "Object BuySell Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) {} public void AddRegion(Scene scene) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += SubscribeToClientEvents; } public void RemoveRegion(Scene scene) { m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; } public void RegionLoaded(Scene scene) { m_dialogModule = scene.RequestModuleInterface(); } public void Close() { RemoveRegion(m_scene); } public void SubscribeToClientEvents(IClientAPI client) { client.OnObjectSaleInfo += ObjectSaleInfo; } protected void ObjectSaleInfo( IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) return; SceneObjectGroup sog = part.ParentGroup; if (sog == null || sog.IsDeleted) return; // Does the user have the power to put the object on sale? if (!m_scene.Permissions.CanSellObject(client, sog, saleType)) { client.SendAgentAlertMessage("You don't have permission to set object on sale", false); return; } part = sog.RootPart; part.ObjectSaleType = saleType; part.SalePrice = salePrice; sog.HasGroupChanged = true; part.SendPropertiesToClient(client); } public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) return false; SceneObjectGroup group = part.ParentGroup; if(group == null || group.IsDeleted || group.inTransit) return false; // make sure we are not buying a child part part = group.RootPart; switch (saleType) { case 1: // Sell as original (in-place sale) uint effectivePerms = group.EffectiveOwnerPerms; if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); return false; } group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId); if (m_scene.Permissions.PropagatePermissions()) { foreach (SceneObjectPart child in group.Parts) { child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); child.TriggerScriptChangedEvent(Changed.OWNER); child.ApplyNextOwnerPermissions(); } group.InvalidateDeepEffectivePerms(); } part.ObjectSaleType = 0; part.SalePrice = 10; part.ClickAction = Convert.ToByte(0); group.HasGroupChanged = true; part.SendPropertiesToClient(remoteClient); part.TriggerScriptChangedEvent(Changed.OWNER); group.ResumeScripts(); part.ScheduleFullUpdate(); break; case 2: // Sell a copy uint perms = group.EffectiveOwnerPerms; if ((perms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); return false; } if ((perms & (uint)PermissionMask.Copy) == 0) { if (m_dialogModule != null) m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system"); return false; } string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); AssetBase asset = m_scene.CreateAsset( group.GetPartName(localID), group.GetPartDescription(localID), (sbyte)AssetType.Object, Utils.StringToBytes(sceneObjectXml), group.OwnerID); m_scene.AssetService.Store(asset); InventoryItemBase item = new InventoryItemBase(); item.CreatorId = part.CreatorID.ToString(); item.CreatorData = part.CreatorData; item.ID = UUID.Random(); item.Owner = remoteClient.AgentId; item.AssetID = asset.FullID; item.Description = asset.Description; item.Name = asset.Name; item.AssetType = asset.Type; item.InvType = (int)InventoryType.Object; item.Folder = categoryID; perms = group.CurrentAndFoldedNextPermissions(); // apply parts inventory next perms PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms); // change to next owner perms perms &= part.NextOwnerMask; // update folded perms = PermissionsUtil.FixAndFoldPermissions(perms); item.BasePermissions = perms; item.CurrentPermissions = perms; item.NextPermissions = part.NextOwnerMask & perms; item.EveryOnePermissions = part.EveryoneMask & perms; item.GroupPermissions = part.GroupMask & perms; item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; item.CreationDate = Util.UnixTimeSinceEpoch(); if (m_scene.AddInventoryItem(item)) { remoteClient.SendInventoryItemCreateUpdate(item, 0); } else { if (m_dialogModule != null) m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); return false; } break; case 3: // Sell contents List invList = part.Inventory.GetInventoryList(); bool okToSell = true; foreach (UUID invID in invList) { TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID); if ((item1.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) { okToSell = false; break; } } if (!okToSell) { if (m_dialogModule != null) m_dialogModule.SendAlertToUser( remoteClient, "This item's inventory doesn't appear to be for sale"); return false; } if (invList.Count > 0) m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList); break; } return true; } } }