/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.CoreModules.World.Land.Tests { [TestFixture] public class PrimCountModuleTests { protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); protected TestScene m_scene; protected PrimCountModule m_pcm; protected ILandObject m_lo; [SetUp] public void SetUp() { m_pcm = new PrimCountModule(); LandManagementModule lmm = new LandManagementModule(); m_scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); ILandObject lo = new LandObject(m_userId, false, m_scene); lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); m_lo = lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); } /// /// Test count after a parcel owner owned object is added. /// [Test] public void TestAddOwnerObject() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(0)); SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); m_scene.AddNewSceneObject(sog, false); Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(3)); // Add a second object and retest SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); m_scene.AddNewSceneObject(sog2, false); Assert.That(pc.Owner, Is.EqualTo(5)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(5)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(5)); } /// /// Test count after a parcel owner owned object is removed. /// [Test] public void TestRemoveOwnerObject() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); Assert.That(pc.Owner, Is.EqualTo(1)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(1)); } } }