/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.World.Land.Tests { public class LandManagementModuleTests : OpenSimTestCase { [Test] public void TestAddLandObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); // TODO: Should add asserts to check that land object was added properly. // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that // the first still holds. ILandObject lo2 = new LandObject(userId, false, scene); lo2.SetLandBitmap( lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo2.LandData.Name = "lo2"; lo2 = lmm.AddLandObject(lo2); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } } /// /// Test parcels on region when no land data exists to be loaded. /// [Test] public void TestLoadWithNoParcels() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0)); Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); } /// /// Test parcels on region when a single parcel already exists but it does not cover the whole region. /// [Test] public void TestLoadWithSinglePartialCoveringParcel() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; originalLo1.SetLandBitmap( originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); sh.SimDataService.StoreLandObject(originalLo1); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); } /// /// Test parcels on region when a single parcel already exists but it does not cover the whole region. /// [Test] public void TestLoadWithMultiplePartialCoveringParcels() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; originalLo1.SetLandBitmap( originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); sh.SimDataService.StoreLandObject(originalLo1); ILandObject originalLo2 = new LandObject(userId, false, scene); originalLo2.LandData.Name = "lo2"; originalLo2.SetLandBitmap( originalLo2.GetSquareLandBitmap( 0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, ((int)Constants.RegionSize / 4) * 3)); sh.SimDataService.StoreLandObject(originalLo2); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, (((int)Constants.RegionSize / 4) * 3) - 1); Assert.That(loAtCoord2.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); ILandObject loAtCoord3 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord2.LandData.LocalID)); Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord1.LandData.GlobalID)); Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord2.LandData.GlobalID)); } /// /// Test parcels on region when whole region is parcelled (which should normally always be the case). /// [Test] public void TestLoad() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; originalLo1.SetLandBitmap( originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); sh.SimDataService.StoreLandObject(originalLo1); ILandObject originalLo2 = new LandObject(userId, false, scene); originalLo2.LandData.Name = "lo2"; originalLo2.SetLandBitmap( originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize)); sh.SimDataService.StoreLandObject(originalLo2); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); } } [Test] public void TestSubdivide() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } } } }