/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Text; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Messages.Linden; using Mono.Addins; using OpenSim.Framework; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.CoreModules.Framework.InterfaceCommander; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.PhysicsModules.SharedBase; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.World.Land { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")] public class DefaultDwellModule : INonSharedRegionModule, IDwellModule { private Scene m_scene; private IConfigSource m_Config; private bool m_Enabled = false; public Type ReplaceableInterface { get { return typeof(IDwellModule); } } public string Name { get { return "DefaultDwellModule"; } } public void Initialise(IConfigSource source) { m_Config = source; IConfig DwellConfig = m_Config.Configs ["Dwell"]; if (DwellConfig == null) { m_Enabled = false; return; } m_Enabled = (DwellConfig.GetString ("DwellModule", "DefaultDwellModule") == "DefaultDwellModule"); } public void AddRegion(Scene scene) { if (!m_Enabled) return; m_scene = scene; m_scene.RegisterModuleInterface(this); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_scene.EventManager.OnNewClient += OnNewClient; } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; m_scene.EventManager.OnNewClient -= OnNewClient; } public void Close() { } public void OnNewClient(IClientAPI client) { client.OnParcelDwellRequest += ClientOnParcelDwellRequest; } private void ClientOnParcelDwellRequest(int localID, IClientAPI client) { ILandObject parcel = m_scene.LandChannel.GetLandObject(localID); if (parcel == null) return; LandData land = parcel.LandData; if(land!= null) client.SendParcelDwellReply(localID, land.GlobalID, land.Dwell); } public int GetDwell(UUID parcelID) { ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID); if (parcel != null && parcel.LandData != null) return (int)(parcel.LandData.Dwell); return 0; } public int GetDwell(LandData land) { if (land != null) return (int)(land.Dwell); return 0; } } }