/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using OpenMetaverse; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using log4net; namespace OpenSim.Region.CoreModules.World.Estate { public class TelehubManager { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); Scene m_Scene; public TelehubManager(Scene scene) { m_Scene = scene; } // Connect the Telehub public void Connect(SceneObjectGroup grp) { m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID; m_Scene.RegionInfo.RegionSettings.Save(); } // Disconnect the Telehub: public void Disconnect() { if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) return; m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); m_Scene.RegionInfo.RegionSettings.Save(); } // Add a SpawnPoint to the Telehub public void AddSpawnPoint(Vector3 point) { if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) return; SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject); if (grp == null) return; SpawnPoint sp = new SpawnPoint(); sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point); m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp); m_Scene.RegionInfo.RegionSettings.Save(); } // Remove a SpawnPoint from the Telehub public void RemoveSpawnPoint(int spawnpoint) { if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) return; m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint); m_Scene.RegionInfo.RegionSettings.Save(); } } }