/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules { public class CloudModule : ICloudModule { // private static readonly log4net.ILog m_log // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private Random m_rndnums = new Random(Environment.TickCount); private Scene m_scene = null; private bool m_ready = false; private bool m_enabled = false; private float m_cloudDensity = 1.0F; private float[] cloudCover = new float[16 * 16]; private Dictionary m_rootAgents = new Dictionary(); public void Initialise(Scene scene, IConfigSource config) { IConfig cloudConfig = config.Configs["Cloud"]; if (cloudConfig != null) { m_enabled = cloudConfig.GetBoolean("enabled", false); m_cloudDensity = cloudConfig.GetFloat("density", 0.5F); } if (m_enabled) { m_scene = scene; scene.EventManager.OnMakeChildAgent += MakeChildAgent; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnClientClosed += ClientLoggedOut; scene.RegisterModuleInterface(this); GenerateCloudCover(); m_ready = true; } } public void PostInitialise() { } public void Close() { if (m_enabled) { m_ready = false; // Remove our hooks m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; m_scene.EventManager.OnClientClosed -= ClientLoggedOut; } } public string Name { get { return "CloudModule"; } } public bool IsSharedModule { get { return false; } } public float CloudCover(int x, int y, int z) { float cover = 0f; x /= 16; y /= 16; if (x < 0) x = 0; if (x > 15) x = 15; if (y < 0) y = 0; if (y > 15) y = 15; if (cloudCover != null) { cover = cloudCover[y * 16 + x]; } return cover; } public void CloudsToClient(IClientAPI client) { if (m_ready) { client.SendCloudData(cloudCover); } } /// /// Calculate the cloud cover over the region. /// private void GenerateCloudCover() { for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { cloudCover[y * 16 + x] = (float)(m_rndnums.NextDouble()); // 0 to 1 cloudCover[y * 16 + x] *= m_cloudDensity; } } } private void ClientLoggedOut(UUID AgentId) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(AgentId)) { m_rootAgents.Remove(AgentId); } } } private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(avatar.UUID)) { m_rootAgents[avatar.UUID] = avatar.RegionHandle; } else { m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); CloudsToClient(avatar.ControllingClient); } } } private void MakeChildAgent(ScenePresence avatar) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(avatar.UUID)) { if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) { m_rootAgents.Remove(avatar.UUID); } } } } } }