/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using System.Threading; using log4net.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization.External; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.CoreModules.World.Archiver.Tests { [TestFixture] public class ArchiverTests { private Guid m_lastRequestId; private string m_lastErrorMessage; protected TestScene m_scene; protected ArchiverModule m_archiverModule; [SetUp] public void SetUp() { m_archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); m_scene = SceneSetupHelpers.SetupScene("useraccounts"); SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); } private void LoadCompleted(Guid requestId, string errorMessage) { lock (this) { m_lastRequestId = requestId; m_lastErrorMessage = errorMessage; Console.WriteLine("About to pulse ArchiverTests on LoadCompleted"); Monitor.PulseAll(this); } } private void SaveCompleted(Guid requestId, string errorMessage) { lock (this) { m_lastRequestId = requestId; m_lastErrorMessage = errorMessage; Console.WriteLine("About to pulse ArchiverTests on SaveCompleted"); Monitor.PulseAll(this); } } protected SceneObjectPart CreateSceneObjectPart1() { string partName = "My Little Pony"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; } protected SceneObjectPart CreateSceneObjectPart2() { string partName = "Action Man"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; } /// /// Test saving a V0.2 OpenSim Region Archive. /// [Test] public void TestSaveOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false); SceneObjectPart part2 = CreateSceneObjectPart2(); m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { m_archiverModule.ArchiveRegion(archiveWriteStream, requestId); //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; //while (assetServer.HasWaitingRequests()) // assetServer.ProcessNextRequest(); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); bool gotControlFile = false; bool gotObject1File = false; bool gotObject2File = false; string expectedObject1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); string expectedObject2FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part2.Name, Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), part2.UUID); string filePath; TarArchiveReader.TarEntryType tarEntryType; while (tar.ReadEntry(out filePath, out tarEntryType) != null) { if (ArchiveConstants.CONTROL_FILE_PATH == filePath) { gotControlFile = true; } else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); if (fileName.StartsWith(part1.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); gotObject1File = true; } else if (fileName.StartsWith(part2.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); gotObject2File = true; } } } Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No object1 file in archive"); Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. } /// /// Test loading a V0.2 OpenSim Region Archive. /// [Test] public void TestLoadOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup object1 = new SceneObjectGroup(part1); // Let's put some inventory items into our object string soundItemName = "sound-item1"; UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); Type type = GetType(); Assembly assembly = type.Assembly; string soundDataResourceName = null; string[] names = assembly.GetManifestResourceNames(); foreach (string name in names) { if (name.EndsWith(".Resources.test-sound.wav")) soundDataResourceName = name; } Assert.That(soundDataResourceName, Is.Not.Null); byte[] soundData; Console.WriteLine("Loading " + soundDataResourceName); using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) { using (BinaryReader br = new BinaryReader(resource)) { // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion soundData = br.ReadBytes(99999999); UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); string soundAssetFileName = ArchiveConstants.ASSETS_PATH + soundUuid + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; tar.WriteFile(soundAssetFileName, soundData); /* AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); scene.AssetService.Store(soundAsset); asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; */ TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; part1.Inventory.AddInventoryItem(item1, true); } } m_scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { m_scene.EventManager.OnOarFileLoaded += LoadCompleted; m_archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); } /// /// Test loading the region settings of a V0.2 OpenSim Region Archive. /// [Test] public void TestLoadOarV0_2RegionSettings() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); RegionSettings rs = new RegionSettings(); rs.AgentLimit = 17; rs.AllowDamage = true; rs.AllowLandJoinDivide = true; rs.AllowLandResell = true; rs.BlockFly = true; rs.BlockShowInSearch = true; rs.BlockTerraform = true; rs.DisableCollisions = true; rs.DisablePhysics = true; rs.DisableScripts = true; rs.Elevation1NW = 15.9; rs.Elevation1NE = 45.3; rs.Elevation1SE = 49; rs.Elevation1SW = 1.9; rs.Elevation2NW = 4.5; rs.Elevation2NE = 19.2; rs.Elevation2SE = 9.2; rs.Elevation2SW = 2.1; rs.FixedSun = true; rs.ObjectBonus = 1.4; rs.RestrictPushing = true; rs.TerrainLowerLimit = 0.4; rs.TerrainRaiseLimit = 17.9; rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020"); rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040"); rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060"); rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); rs.UseEstateSun = true; rs.WaterHeight = 23; tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { m_scene.EventManager.OnOarFileLoaded += LoadCompleted; m_archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings; Assert.That(loadedRs.AgentLimit, Is.EqualTo(17)); Assert.That(loadedRs.AllowDamage, Is.True); Assert.That(loadedRs.AllowLandJoinDivide, Is.True); Assert.That(loadedRs.AllowLandResell, Is.True); Assert.That(loadedRs.BlockFly, Is.True); Assert.That(loadedRs.BlockShowInSearch, Is.True); Assert.That(loadedRs.BlockTerraform, Is.True); Assert.That(loadedRs.DisableCollisions, Is.True); Assert.That(loadedRs.DisablePhysics, Is.True); Assert.That(loadedRs.DisableScripts, Is.True); Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9)); Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3)); Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49)); Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9)); Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5)); Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2)); Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2)); Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1)); Assert.That(loadedRs.FixedSun, Is.True); Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4)); Assert.That(loadedRs.RestrictPushing, Is.True); Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4)); Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9)); Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020"))); Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040"))); Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060"))); Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); Assert.That(loadedRs.UseEstateSun, Is.True); Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); } /// /// Test merging a V0.2 OpenSim Region Archive into an existing scene /// //[Test] public void TestMergeOarV0_2() { TestHelper.InMethod(); //XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); // string part2Name = "objectMerge"; // PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); // Vector3 part2GroupPosition = new Vector3(90, 80, 70); // Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); // Vector3 part2OffsetPosition = new Vector3(20, 25, 30); SceneObjectPart part2 = CreateSceneObjectPart2(); // Create an oar file that we can use for the merge { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); // Write out this scene scene.EventManager.OnOarFileSaved += SaveCompleted; lock (this) { m_archiverModule.ArchiveRegion(archiveWriteStream); Monitor.Wait(this, 60000); } } { SceneObjectPart part1 = CreateSceneObjectPart1(); m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false); // Merge in the archive we created earlier byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty); SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge"); SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); } } } }