/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Archiver { /// /// This module loads and saves OpenSimulator region archives /// public class ArchiverModule : IRegionModule, IRegionArchiverModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public string Name { get { return "Region Archiver Module"; } } public bool IsSharedModule { get { return false; } } public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; m_scene.RegisterModuleInterface(this); } public void PostInitialise() { } public void Close() { } public void ArchiveRegion(string savePath) { ArchiveRegion(savePath, Guid.Empty); } public void ArchiveRegion(string savePath, Guid requestId) { m_log.InfoFormat( "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(); } public void ArchiveRegion(Stream saveStream) { ArchiveRegion(saveStream, Guid.Empty); } public void ArchiveRegion(Stream saveStream, Guid requestId) { new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(); } public void DearchiveRegion(string loadPath) { DearchiveRegion(loadPath, false, Guid.Empty); } public void DearchiveRegion(string loadPath, bool merge, Guid requestId) { m_log.InfoFormat( "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); } public void DearchiveRegion(Stream loadStream) { DearchiveRegion(loadStream, false, Guid.Empty); } public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) { new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); } } }