/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.World { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AccessModule")] public class AccessModule : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_SceneList = new List(); public void Initialise(IConfigSource config) { MainConsole.Instance.Commands.AddCommand("Users", true, "login enable", "login enable", "Enable simulator logins", String.Empty, HandleLoginCommand); MainConsole.Instance.Commands.AddCommand("Users", true, "login disable", "login disable", "Disable simulator logins", String.Empty, HandleLoginCommand); MainConsole.Instance.Commands.AddCommand("Users", true, "login status", "login status", "Show login status", String.Empty, HandleLoginCommand); } public void PostInitialise() { } public void Close() { } public string Name { get { return "AccessModule"; } } public Type ReplaceableInterface { get { return null; } } public void AddRegion(Scene scene) { lock (m_SceneList) { if (!m_SceneList.Contains(scene)) m_SceneList.Add(scene); } } public void RemoveRegion(Scene scene) { lock (m_SceneList) m_SceneList.Remove(scene); } public void RegionLoaded(Scene scene) { } public void HandleLoginCommand(string module, string[] cmd) { if ((Scene)MainConsole.Instance.ConsoleScene == null) { foreach (Scene s in m_SceneList) { if (!ProcessCommand(s, cmd)) break; } } else { ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd); } } bool ProcessCommand(Scene scene, string[] cmd) { if (cmd.Length < 2) { MainConsole.Instance.Output("Syntax: login enable|disable|status"); return false; } switch (cmd[1]) { case "enable": scene.LoginsEnabled = true; MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName)); break; case "disable": scene.LoginsEnabled = false; MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName)); break; case "status": if (scene.LoginsEnabled) MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName)); else MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName)); break; default: MainConsole.Instance.Output("Syntax: login enable|disable|status"); return false; } return true; } } }