/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.Simulation; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteSimulationConnectorModule")] public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool initialized = false; protected bool m_enabled = false; protected Scene m_aScene; // RemoteSimulationConnector does not care about local regions; it delegates that to the Local module protected LocalSimulationConnectorModule m_localBackend; protected SimulationServiceConnector m_remoteConnector; protected bool m_safemode; #region Region Module interface public virtual void Initialise(IConfigSource configSource) { IConfig moduleConfig = configSource.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("SimulationServices", ""); if (name == Name) { m_localBackend = new LocalSimulationConnectorModule(); m_localBackend.InitialiseService(configSource); m_remoteConnector = new SimulationServiceConnector(); m_enabled = true; m_log.Info("[REMOTE SIMULATION CONNECTOR]: Remote simulation enabled."); } } } public virtual void PostInitialise() { } public virtual void Close() { } public void AddRegion(Scene scene) { if (!m_enabled) return; if (!initialized) { InitOnce(scene); initialized = true; } InitEach(scene); } public void RemoveRegion(Scene scene) { if (m_enabled) { m_localBackend.RemoveScene(scene); scene.UnregisterModuleInterface(this); } } public void RegionLoaded(Scene scene) { if (!m_enabled) return; } public Type ReplaceableInterface { get { return null; } } public virtual string Name { get { return "RemoteSimulationConnectorModule"; } } protected virtual void InitEach(Scene scene) { m_localBackend.Init(scene); scene.RegisterModuleInterface(this); } protected virtual void InitOnce(Scene scene) { m_aScene = scene; //m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService); } #endregion #region ISimulationService public IScene GetScene(UUID regionId) { return m_localBackend.GetScene(regionId); } public ISimulationService GetInnerService() { return m_localBackend; } /** * Agent-related communications */ public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason) { if (destination == null) { reason = "Given destination was null"; m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination"); return false; } // Try local first if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionID)) { return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason); } return false; } public bool UpdateAgent(GridRegion destination, AgentData cAgentData, EntityTransferContext ctx) { if (destination == null) return false; // Try local first if (m_localBackend.IsLocalRegion(destination.RegionID)) return m_localBackend.UpdateAgent(destination, cAgentData, ctx); return m_remoteConnector.UpdateAgent(destination, cAgentData, ctx); } public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) { if (destination == null) return false; // Try local first if (m_localBackend.IsLocalRegion(destination.RegionID)) return m_localBackend.UpdateAgent(destination, cAgentData); return m_remoteConnector.UpdateAgent(destination, cAgentData); } public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List features, EntityTransferContext ctx, out string reason) { reason = "Communications failure"; if (destination == null) return false; // Try local first if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionID)) return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason); return false; } public bool ReleaseAgent(UUID origin, UUID id, string uri) { // Try local first if (m_localBackend.ReleaseAgent(origin, id, uri)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(origin)) return m_remoteConnector.ReleaseAgent(origin, id, uri); return false; } public bool CloseAgent(GridRegion destination, UUID id, string auth_token) { if (destination == null) return false; // Try local first if (m_localBackend.CloseAgent(destination, id, auth_token)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionID)) return m_remoteConnector.CloseAgent(destination, id, auth_token); return false; } /** * Object-related communications */ public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { if (destination == null) return false; // Try local first if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall)) { //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded"); return true; } // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionID)) return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall); return false; } #endregion } }