/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using OpenMetaverse; using log4net; using Nini.Config; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence { public class RemotePresenceServicesConnector : ISharedRegionModule, IPresenceService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); #region ISharedRegionModule private bool m_Enabled = false; private PresenceDetector m_PresenceDetector; private IPresenceService m_RemoteConnector; public Type ReplaceableInterface { get { return null; } } public string Name { get { return "RemotePresenceServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("PresenceServices", ""); if (name == Name) { m_RemoteConnector = new PresenceServicesConnector(source); m_Enabled = true; m_PresenceDetector = new PresenceDetector(this); m_log.Info("[INVENTORY CONNECTOR]: Remote presence enabled"); } } } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(this); m_PresenceDetector.AddRegion(scene); m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; m_PresenceDetector.RemoveRegion(scene); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; } #endregion #region IPresenceService public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID) { m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators"); return false; } public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) { return m_RemoteConnector.LogoutAgent(sessionID, position, lookat); } public bool LogoutRegionAgents(UUID regionID) { return m_RemoteConnector.LogoutRegionAgents(regionID); } public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) { return m_RemoteConnector.ReportAgent(sessionID, regionID, position, lookAt); } public PresenceInfo GetAgent(UUID sessionID) { return m_RemoteConnector.GetAgent(sessionID); } public PresenceInfo[] GetAgents(string[] userIDs) { return m_RemoteConnector.GetAgents(userIDs); } public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) { return m_RemoteConnector.SetHomeLocation(userID, regionID, position, lookAt); } #endregion } }