/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence { public class PresenceDetector { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IPresenceService m_PresenceService; private Scene m_aScene; public PresenceDetector(IPresenceService presenceservice) { m_PresenceService = presenceservice; } public void AddRegion(Scene scene) { scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnNewClient += OnNewClient; m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); if (m_aScene == null) m_aScene = scene; } public void RemoveRegion(Scene scene) { scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent; scene.EventManager.OnNewClient -= OnNewClient; m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); } public void OnMakeRootAgent(ScenePresence sp) { if (sp.IsNPC) return; if(sp.gotCrossUpdate) { Util.FireAndForget(delegate { DoOnMakeRootAgent(sp); }, null, "PresenceDetector_MakeRoot"); } else DoOnMakeRootAgent(sp); } public void DoOnMakeRootAgent(ScenePresence sp) { // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); if (sp.PresenceType != PresenceType.Npc) m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); } public void OnNewClient(IClientAPI client) { client.OnConnectionClosed += OnConnectionClose; } public void OnConnectionClose(IClientAPI client) { if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent) { // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); m_PresenceService.LogoutAgent(client.SessionId); } } } }