/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.Collections.Generic; using System.Reflection; using Nini.Config; using OpenSim.Framework; using OpenSim.Services.Connectors; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Server.Base; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour { public class RemoteNeighbourServicesConnector : NeighbourServicesConnector, ISharedRegionModule, INeighbourService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private LocalNeighbourServicesConnector m_LocalService; //private string serviceDll; //private List m_Scenes = new List(); public Type ReplaceableInterface { get { return null; } } public string Name { get { return "RemoteNeighbourServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("NeighbourServices"); if (name == Name) { m_LocalService = new LocalNeighbourServicesConnector(); //IConfig neighbourConfig = source.Configs["NeighbourService"]; //if (neighbourConfig == null) //{ // m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini"); // return; //} //serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty); //if (serviceDll == String.Empty) //{ // m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService"); // return; //} m_Enabled = true; m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled"); } } } public void PostInitialise() { //if (m_Enabled) //{ // Object[] args = new Object[] { m_Scenes }; // m_LocalService = // ServerUtils.LoadPlugin(serviceDll, // args); // if (m_LocalService == null) // { // m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service"); // Unregister(); // return; // } //} } public void Close() { } public void AddRegion(Scene scene) { if (!m_Enabled) return; m_LocalService.AddRegion(scene); scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { if (m_Enabled) m_LocalService.RemoveRegion(scene); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_GridService = scene.GridService; m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName); } #region INeighbourService public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) { GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion); if (region != null) return region; return base.HelloNeighbour(regionHandle, thisRegion); } #endregion INeighbourService } }