/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using Mono.Addins; using Nini.Config; using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Server.Base; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalLandServicesConnector")] public class LocalLandServicesConnector : ISharedRegionModule, ILandService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private List m_Scenes = new List(); private bool m_Enabled = false; public LocalLandServicesConnector() { } public LocalLandServicesConnector(List scenes) { m_Scenes = scenes; } #region ISharedRegionModule public Type ReplaceableInterface { get { return null; } } public string Name { get { return "LocalLandServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("LandServices", this.Name); if (name == Name) { m_Enabled = true; m_log.Info("[LAND CONNECTOR]: Local land connector enabled"); } } } public void Close() { } public void AddRegion(Scene scene) { m_Scenes.Add(scene); if (!m_Enabled) return; scene.RegisterModuleInterface(this); } public void RegionLoaded(Scene scene) { } public void PostInitialise() { } public void RemoveRegion(Scene scene) { if (m_Scenes.Contains(scene)) m_Scenes.Remove(scene); } #endregion ISharedRegionModule #region ILandService public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) { regionAccess = 2; // m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}", // regionHandle, x, y); uint rx = 0, ry = 0; Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); foreach (Scene s in m_Scenes) { uint t = s.RegionInfo.WorldLocX; if( rx < t) continue; t += s.RegionInfo.RegionSizeX; if( rx >= t) continue; t = s.RegionInfo.WorldLocY; if( ry < t) continue; t += s.RegionInfo.RegionSizeY; if( ry < t) { LandData land = s.GetLandData(x, y); regionAccess = s.RegionInfo.AccessLevel; IDwellModule dwellModule = s.RequestModuleInterface(); if (dwellModule != null) land.Dwell = dwellModule.GetDwell(land); return land; } } m_log.Debug("[LAND CONNECTOR]: didn't find land data locally."); return null; } #endregion ILandService } }