/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.Collections.Generic; using System.Reflection; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Services.Connectors; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")] public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker. /// public Scene Scene { get; set; } private bool m_Enabled; private XInventoryServicesConnector m_RemoteConnector; private IUserManagement m_UserManager; public IUserManagement UserManager { get { if (m_UserManager == null) { m_UserManager = Scene.RequestModuleInterface(); if (m_UserManager == null) m_log.ErrorFormat( "[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}", Scene.RegionInfo.RegionName); } return m_UserManager; } } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "RemoteXInventoryServicesConnector"; } } public RemoteXInventoryServicesConnector() { } public RemoteXInventoryServicesConnector(string url) { m_RemoteConnector = new XInventoryServicesConnector(url); } public RemoteXInventoryServicesConnector(IConfigSource source) { Init(source); } protected void Init(IConfigSource source) { m_RemoteConnector = new XInventoryServicesConnector(source); } #region ISharedRegionModule public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("InventoryServices", ""); if (name == Name) { Init(source); m_Enabled = true; m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled"); } } } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { // m_Scene = scene; //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); if (!m_Enabled) return; scene.RegisterModuleInterface(this); if (Scene == null) Scene = scene; } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName); } #endregion ISharedRegionModule #region IInventoryService public bool CreateUserInventory(UUID user) { return false; } public List GetInventorySkeleton(UUID userId) { return m_RemoteConnector.GetInventorySkeleton(userId); } public InventoryFolderBase GetRootFolder(UUID userID) { return m_RemoteConnector.GetRootFolder(userID); } public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { return m_RemoteConnector.GetFolderForType(userID, type); } public InventoryCollection GetFolderContent(UUID userID, UUID folderID) { InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID); // Commenting this for now, because it's causing more grief than good //if (invCol != null && UserManager != null) //{ // // Protect ourselves against the caller subsequently modifying the items list // List items = new List(invCol.Items); // if (items != null && items.Count > 0) // //Util.FireAndForget(delegate // //{ // foreach (InventoryItemBase item in items) // if (!string.IsNullOrEmpty(item.CreatorData)) // UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); // //}); //} return invCol; } public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs) { return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs); } public List GetFolderItems(UUID userID, UUID folderID) { return m_RemoteConnector.GetFolderItems(userID, folderID); } public bool AddFolder(InventoryFolderBase folder) { if (folder == null) return false; return m_RemoteConnector.AddFolder(folder); } public bool UpdateFolder(InventoryFolderBase folder) { if (folder == null) return false; return m_RemoteConnector.UpdateFolder(folder); } public bool MoveFolder(InventoryFolderBase folder) { if (folder == null) return false; return m_RemoteConnector.MoveFolder(folder); } public bool DeleteFolders(UUID ownerID, List folderIDs) { if (folderIDs == null) return false; if (folderIDs.Count == 0) return false; return m_RemoteConnector.DeleteFolders(ownerID, folderIDs); } public bool PurgeFolder(InventoryFolderBase folder) { if (folder == null) return false; return m_RemoteConnector.PurgeFolder(folder); } public bool AddItem(InventoryItemBase item) { if (item == null) return false; return m_RemoteConnector.AddItem(item); } public bool UpdateItem(InventoryItemBase item) { if (item == null) return false; return m_RemoteConnector.UpdateItem(item); } public bool MoveItems(UUID ownerID, List items) { if (items == null) return false; return m_RemoteConnector.MoveItems(ownerID, items); } public bool DeleteItems(UUID ownerID, List itemIDs) { if (itemIDs == null) return false; if (itemIDs.Count == 0) return true; return m_RemoteConnector.DeleteItems(ownerID, itemIDs); } public InventoryItemBase GetItem(UUID userID, UUID itemID) { //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID); if (m_RemoteConnector == null) m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!"); return m_RemoteConnector.GetItem(userID, itemID); } public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs) { if (itemIDs == null) return new InventoryItemBase[0]; return m_RemoteConnector.GetMultipleItems(userID, itemIDs); } public InventoryFolderBase GetFolder(UUID userID, UUID folderID) { //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); return m_RemoteConnector.GetFolder(userID, folderID); } public bool HasInventoryForUser(UUID userID) { return false; } public List GetActiveGestures(UUID userId) { return new List(); } public int GetAssetPermissions(UUID userID, UUID assetID) { return m_RemoteConnector.GetAssetPermissions(userID, assetID); } #endregion } }