/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using OpenMetaverse; using log4net; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid { public class RegionCache { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private Dictionary m_neighbours = new Dictionary(); public string RegionName { get { return m_scene.RegionInfo.RegionName; } } public RegionCache(Scene s) { Util.PrintCallStack(); m_scene = s; m_scene.EventManager.OnRegionUp += OnRegionUp; } private void OnRegionUp(GridRegion otherRegion) { // This shouldn't happen if (otherRegion == null) return; m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); m_neighbours[otherRegion.RegionHandle] = otherRegion; } public void Clear() { m_scene.EventManager.OnRegionUp -= OnRegionUp; m_neighbours.Clear(); } public List GetNeighbours() { return new List(m_neighbours.Values); } public GridRegion GetRegionByPosition(int x, int y) { uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; ulong handle = Utils.UIntsToLong(xsnap, ysnap); if (m_neighbours.ContainsKey(handle)) return m_neighbours[handle]; return null; } } }