/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Nini.Config; using log4net; using OpenSim.Framework; using OpenSim.Services.Interfaces; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenMetaverse; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization { public class AuthorizationService : IAuthorizationService { private enum AccessFlags { None = 0, /* No restrictions */ DisallowResidents = 1, /* Only gods and managers*/ DisallowForeigners = 2, /* Only local people */ } private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private IUserManagement m_UserManagement; // private IGridService m_GridService; private Scene m_Scene; AccessFlags m_accessValue = AccessFlags.None; public AuthorizationService(IConfig config, Scene scene) { m_Scene = scene; m_UserManagement = scene.RequestModuleInterface(); // m_GridService = scene.GridService; if (config != null) { string defaultAccess = config.GetString("DefaultRegionAccess", "None"); string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), defaultAccess); if (accessStr != string.Empty) { try { m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr); } catch (ArgumentException) { m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr); } } m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue); } } public bool IsAuthorizedForRegion( string user, string firstName, string lastName, string regionID, out string message, out bool isLocal) { UUID userID = new UUID(user); isLocal = m_UserManagement.IsLocalGridUser(userID); // This should not happen if (m_Scene.RegionInfo.RegionID.ToString() != regionID) { m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}", m_Scene.RegionInfo.RegionID, regionID); message = string.Format("Region {0} received request to authorize for region {1}", m_Scene.RegionInfo.RegionID, regionID); return false; } if (m_accessValue == AccessFlags.None) { message = "Authorized"; return true; } if ((m_accessValue & AccessFlags.DisallowForeigners) != 0) { if (!isLocal) { message = "No foreign users allowed in this region"; return false; } } if ((m_accessValue & AccessFlags.DisallowResidents) != 0) { if (!(m_Scene.Permissions.IsGod(userID) || m_Scene.Permissions.IsAdministrator(userID))) { message = "Only Admins and Managers allowed in this region"; return false; } } message = "Authorized"; return true; } } }