/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthenticationServicesConnector")] public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private IAuthenticationService m_AuthenticationService; private bool m_Enabled = false; #region ISharedRegionModule public Type ReplaceableInterface { get { return null; } } public string Name { get { return "LocalAuthenticationServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("AuthenticationServices", ""); if (name == Name) { IConfig userConfig = source.Configs["AuthenticationService"]; if (userConfig == null) { m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini"); return; } string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty); if (serviceDll == String.Empty) { m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService"); return; } Object[] args = new Object[] { source }; m_AuthenticationService = ServerUtils.LoadPlugin(serviceDll, args); if (m_AuthenticationService == null) { m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service"); return; } m_Enabled = true; m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled"); } } } public void PostInitialise() { if (!m_Enabled) return; } public void Close() { if (!m_Enabled) return; } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(m_AuthenticationService); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; } #endregion #region IAuthenticationService public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID) { // Not implemented at the regions realID = UUID.Zero; return string.Empty; } public string Authenticate(UUID principalID, string password, int lifetime) { // Not implemented at the regions return string.Empty; } public bool Verify(UUID principalID, string token, int lifetime) { return m_AuthenticationService.Verify(principalID, token, lifetime); } public bool Release(UUID principalID, string token) { return m_AuthenticationService.Release(principalID, token); } public bool SetPassword(UUID principalID, string passwd) { return m_AuthenticationService.SetPassword(principalID, passwd); } public AuthInfo GetAuthInfo(UUID principalID) { return m_AuthenticationService.GetAuthInfo(principalID); } public bool SetAuthInfo(AuthInfo info) { return m_AuthenticationService.SetAuthInfo(info); } #endregion } }