/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using log4net.Config; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests { [TestFixture] public class AssetConnectorTests : OpenSimTestCase { [Test] public void TestAddAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); AssetBase a1 = AssetHelpers.CreateNotecardAsset(); lasc.Store(a1); AssetBase retreivedA1 = lasc.Get(a1.ID); Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID)); Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID)); Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length)); AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID); Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID)); byte[] retrievedA1Data = lasc.GetData(a1.ID); Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length)); // TODO: Add cache and check that this does receive a copy of the asset } public void TestAddTemporaryAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); // If it is remote, it should be stored AssetBase a2 = AssetHelpers.CreateNotecardAsset(); a2.Local = false; a2.Temporary = true; lasc.Store(a2); AssetBase retreivedA2 = lasc.Get(a2.ID); Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID)); Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID)); Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length)); AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID); Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID)); byte[] retrievedA2Data = lasc.GetData(a2.ID); Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length)); // TODO: Add cache and check that this does receive a copy of the asset } [Test] public void TestAddLocalAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); AssetBase a1 = AssetHelpers.CreateNotecardAsset(); a1.Local = true; lasc.Store(a1); Assert.That(lasc.Get(a1.ID), Is.Null); Assert.That(lasc.GetData(a1.ID), Is.Null); Assert.That(lasc.GetMetadata(a1.ID), Is.Null); // TODO: Add cache and check that this does receive a copy of the asset } [Test] public void TestAddTemporaryLocalAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); // If it is local, it should not be stored AssetBase a1 = AssetHelpers.CreateNotecardAsset(); a1.Local = true; a1.Temporary = true; lasc.Store(a1); Assert.That(lasc.Get(a1.ID), Is.Null); Assert.That(lasc.GetData(a1.ID), Is.Null); Assert.That(lasc.GetMetadata(a1.ID), Is.Null); // TODO: Add cache and check that this does receive a copy of the asset } } }