/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAgentPreferencesServicesConnector")] public class LocalAgentPreferencesServicesConnector : ISharedRegionModule, IAgentPreferencesService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IAgentPreferencesService m_AgentPreferencesService; private bool m_Enabled = false; #region ISharedRegionModule public Type ReplaceableInterface { get { return null; } } public string Name { get { return "LocalAgentPreferencesServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("AgentPreferencesServices", ""); if (name == Name) { IConfig userConfig = source.Configs["AgentPreferencesService"]; if (userConfig == null) { m_log.Error("[AGENT PREFERENCES CONNECTOR]: AgentPreferencesService missing from OpenSim.ini"); return; } string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty); if (String.IsNullOrEmpty(serviceDll)) { m_log.Error("[AGENT PREFERENCES CONNECTOR]: No AgentPreferencesModule named in section AgentPreferencesService"); return; } Object[] args = new Object[] { source }; m_AgentPreferencesService = ServerUtils.LoadPlugin(serviceDll, args); if (m_AgentPreferencesService == null) { m_log.Error("[AGENT PREFERENCES CONNECTOR]: Can't load agent preferences service"); return; } m_Enabled = true; m_log.Info("[AGENT PREFERENCES CONNECTOR]: Local agent preferences connector enabled"); } } } public void PostInitialise() { if (!m_Enabled) return; } public void Close() { if (!m_Enabled) return; } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; } #endregion ISharedRegionModule #region IAgentPreferencesService public AgentPrefs GetAgentPreferences(UUID principalID) { return m_AgentPreferencesService.GetAgentPreferences(principalID); } public bool StoreAgentPreferences(AgentPrefs data) { return m_AgentPreferencesService.StoreAgentPreferences(data); } public string GetLang(UUID principalID) { return m_AgentPreferencesService.GetLang(principalID); } #endregion IAgentPreferencesService } }