/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections.Generic; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Server.Base; using OpenSim.Server.Handlers.Base; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandServiceInConnectorModule")] public class LandServiceInConnectorModule : ISharedRegionModule, ILandService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static bool m_Enabled = false; private static bool m_Registered = false; private IConfigSource m_Config; private List m_Scenes = new List(); #region Region Module interface public void Initialise(IConfigSource config) { m_Config = config; IConfig moduleConfig = config.Configs["Modules"]; if (moduleConfig != null) { m_Enabled = moduleConfig.GetBoolean("LandServiceInConnector", false); if (m_Enabled) { m_log.Info("[LAND IN CONNECTOR]: LandServiceInConnector enabled"); } } } public void PostInitialise() { if (!m_Enabled) return; // m_log.Info("[LAND IN CONNECTOR]: Starting..."); } public void Close() { } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "LandServiceInConnectorModule"; } } public void AddRegion(Scene scene) { if (!m_Enabled) return; if (!m_Registered) { m_Registered = true; Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene }; ServerUtils.LoadPlugin("OpenSim.Server.Handlers.dll:LandServiceInConnector", args); } m_Scenes.Add(scene); } public void RemoveRegion(Scene scene) { if (m_Enabled && m_Scenes.Contains(scene)) m_Scenes.Remove(scene); } public void RegionLoaded(Scene scene) { } #endregion #region ILandService public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) { m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", regionHandle, m_Scenes.Count); foreach (Scene s in m_Scenes) { if (s.RegionInfo.RegionHandle == regionHandle) { m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); regionAccess = s.RegionInfo.AccessLevel; return s.GetLandData(x, y); } } m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle); regionAccess = 42; return null; } #endregion ILandService } }