/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; // using log4net; // using System.Reflection; /***************************************************** * * WorldCommModule * * * Holding place for world comms - basically llListen * function implementation. * * lLListen(integer channel, string name, key id, string msg) * The name, id, and msg arguments specify the filtering * criteria. You can pass the empty string * (or NULL_KEY for id) for these to set a completely * open filter; this causes the listen() event handler to be * invoked for all chat on the channel. To listen only * for chat spoken by a specific object or avatar, * specify the name and/or id arguments. To listen * only for a specific command, specify the * (case-sensitive) msg argument. If msg is not empty, * listener will only hear strings which are exactly equal * to msg. You can also use all the arguments to establish * the most restrictive filtering criteria. * * It might be useful for each listener to maintain a message * digest, with a list of recent messages by UUID. This can * be used to prevent in-world repeater loops. However, the * linden functions do not have this capability, so for now * thats the way it works. * Instead it blocks messages originating from the same prim. * (not Object!) * * For LSL compliance, note the following: * (Tested again 1.21.1 on May 2, 2008) * 1. 'id' has to be parsed into a UUID. None-UUID keys are * to be replaced by the ZeroID key. (Well, TryParse does * that for us. * 2. Setting up an listen event from the same script, with the * same filter settings (including step 1), returns the same * handle as the original filter. * 3. (TODO) handles should be script-local. Starting from 1. * Might be actually easier to map the global handle into * script-local handle in the ScriptEngine. Not sure if its * worth the effort tho. * * **************************************************/ namespace OpenSim.Region.CoreModules.Scripting.WorldComm { public class WorldCommModule : IRegionModule, IWorldComm { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private ListenerManager m_listenerManager; private Queue m_pending; private Queue m_pendingQ; private Scene m_scene; private int m_whisperdistance = 10; private int m_saydistance = 30; private int m_shoutdistance = 100; #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { // wrap this in a try block so that defaults will work if // the config file doesn't specify otherwise. int maxlisteners = 1000; int maxhandles = 64; try { m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); maxlisteners = config.Configs["LL-Functions"].GetInt("max_listens_per_region", maxlisteners); maxhandles = config.Configs["LL-Functions"].GetInt("max_listens_per_script", maxhandles); } catch (Exception) { } if (maxlisteners < 1) maxlisteners = int.MaxValue; if (maxhandles < 1) maxhandles = int.MaxValue; m_scene = scene; m_scene.RegisterModuleInterface(this); m_listenerManager = new ListenerManager(maxlisteners, maxhandles); m_scene.EventManager.OnChatFromClient += DeliverClientMessage; m_scene.EventManager.OnChatBroadcast += DeliverClientMessage; m_pendingQ = new Queue(); m_pending = Queue.Synchronized(m_pendingQ); } public void PostInitialise() { } public void Close() { } public string Name { get { return "WorldCommModule"; } } public bool IsSharedModule { get { return false; } } #endregion #region IWorldComm Members /// /// Create a listen event callback with the specified filters. /// The parameters localID,itemID are needed to uniquely identify /// the script during 'peek' time. Parameter hostID is needed to /// determine the position of the script. /// /// localID of the script engine /// UUID of the script engine /// UUID of the SceneObjectPart /// channel to listen on /// name to filter on /// key to filter on (user given, could be totally faked) /// msg to filter on /// number of the scripts handle public int Listen(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) { return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg); } /// /// Sets the listen event with handle as active (active = TRUE) or inactive (active = FALSE). /// The handle used is returned from Listen() /// /// UUID of the script engine /// handle returned by Listen() /// temp. activate or deactivate the Listen() public void ListenControl(UUID itemID, int handle, int active) { if (active == 1) m_listenerManager.Activate(itemID, handle); else if (active == 0) m_listenerManager.Dectivate(itemID, handle); } /// /// Removes the listen event callback with handle /// /// UUID of the script engine /// handle returned by Listen() public void ListenRemove(UUID itemID, int handle) { m_listenerManager.Remove(itemID, handle); } /// /// Removes all listen event callbacks for the given itemID /// (script engine) /// /// UUID of the script engine public void DeleteListener(UUID itemID) { m_listenerManager.DeleteListener(itemID); } protected static Vector3 CenterOfRegion = new Vector3(128, 128, 20); public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg) { Vector3 position; SceneObjectPart source; ScenePresence avatar; if ((source = m_scene.GetSceneObjectPart(id)) != null) position = source.AbsolutePosition; else if ((avatar = m_scene.GetScenePresence(id)) != null) position = avatar.AbsolutePosition; else if (ChatTypeEnum.Region == type) position = CenterOfRegion; else return; DeliverMessage(type, channel, name, id, msg, position); } /// /// This method scans over the objects which registered an interest in listen callbacks. /// For everyone it finds, it checks if it fits the given filter. If it does, then /// enqueue the message for delivery to the objects listen event handler. /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values. /// Objects that do an llSay have their messages delivered here and for nearby avatars, /// the OnChatFromClient event is used. /// /// type of delvery (whisper,say,shout or regionwide) /// channel to sent on /// name of sender (object or avatar) /// key of sender (object or avatar) /// msg to sent public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position) { // m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}", // type, channel, name, id, msg); // Determine which listen event filters match the given set of arguments, this results // in a limited set of listeners, each belonging a host. If the host is in range, add them // to the pending queue. foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) { // Dont process if this message is from yourself! if (li.GetHostID().Equals(id)) continue; SceneObjectPart sPart = m_scene.GetSceneObjectPart(li.GetHostID()); if (sPart == null) continue; double dis = Util.GetDistanceTo(sPart.AbsolutePosition, position); switch (type) { case ChatTypeEnum.Whisper: if (dis < m_whisperdistance) { lock (m_pending.SyncRoot) { m_pending.Enqueue(new ListenerInfo(li,name,id,msg)); } } break; case ChatTypeEnum.Say: if (dis < m_saydistance) { lock (m_pending.SyncRoot) { m_pending.Enqueue(new ListenerInfo(li,name,id,msg)); } } break; case ChatTypeEnum.Shout: if (dis < m_shoutdistance) { lock (m_pending.SyncRoot) { m_pending.Enqueue(new ListenerInfo(li,name,id,msg)); } } break; case ChatTypeEnum.Region: lock (m_pending.SyncRoot) { m_pending.Enqueue(new ListenerInfo(li,name,id,msg)); } break; } } } /// /// Are there any listen events ready to be dispatched? /// /// boolean indication public bool HasMessages() { return (m_pending.Count > 0); } /// /// Pop the first availlable listen event from the queue /// /// ListenerInfo with filter filled in public IWorldCommListenerInfo GetNextMessage() { ListenerInfo li = null; lock (m_pending.SyncRoot) { li = (ListenerInfo) m_pending.Dequeue(); } return li; } #endregion /******************************************************************** * * Listener Stuff * * *****************************************************************/ private void DeliverClientMessage(Object sender, OSChatMessage e) { if (null != e.Sender) DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message, e.Position); else DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message, e.Position); } public Object[] GetSerializationData(UUID itemID) { return m_listenerManager.GetSerializationData(itemID); } public void CreateFromData(uint localID, UUID itemID, UUID hostID, Object[] data) { m_listenerManager.AddFromData(localID, itemID, hostID, data); } } public class ListenerManager { private Dictionary> m_listeners = new Dictionary>(); private int m_maxlisteners; private int m_maxhandles; private int m_curlisteners; public ListenerManager(int maxlisteners, int maxhandles) { m_maxlisteners = maxlisteners; m_maxhandles = maxhandles; m_curlisteners = 0; } public int AddListener(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) { // do we already have a match on this particular filter event? List coll = GetListeners(itemID, channel, name, id, msg); if (coll.Count > 0) { // special case, called with same filter settings, return same handle // (2008-05-02, tested on 1.21.1 server, still holds) return coll[0].GetHandle(); } if (m_curlisteners < m_maxlisteners) { lock (m_listeners) { int newHandle = GetNewHandle(itemID); if (newHandle > 0) { ListenerInfo li = new ListenerInfo(newHandle, localID, itemID, hostID, channel, name, id, msg); List listeners; if (!m_listeners.TryGetValue(channel,out listeners)) { listeners = new List(); m_listeners.Add(channel, listeners); } listeners.Add(li); m_curlisteners++; return newHandle; } } } return -1; } public void Remove(UUID itemID, int handle) { lock (m_listeners) { foreach (KeyValuePair> lis in m_listeners) { foreach (ListenerInfo li in lis.Value) { if (li.GetItemID().Equals(itemID) && li.GetHandle().Equals(handle)) { lis.Value.Remove(li); if (lis.Value.Count == 0) { m_listeners.Remove(lis.Key); m_curlisteners--; } // there should be only one, so we bail out early return; } } } } } public void DeleteListener(UUID itemID) { List emptyChannels = new List(); List removedListeners = new List(); lock (m_listeners) { foreach (KeyValuePair> lis in m_listeners) { foreach (ListenerInfo li in lis.Value) { if (li.GetItemID().Equals(itemID)) { // store them first, else the enumerated bails on us removedListeners.Add(li); } } foreach (ListenerInfo li in removedListeners) { lis.Value.Remove(li); m_curlisteners--; } removedListeners.Clear(); if (lis.Value.Count == 0) { // again, store first, remove later emptyChannels.Add(lis.Key); } } foreach (int channel in emptyChannels) { m_listeners.Remove(channel); } } } public void Activate(UUID itemID, int handle) { lock (m_listeners) { foreach (KeyValuePair> lis in m_listeners) { foreach (ListenerInfo li in lis.Value) { if (li.GetItemID().Equals(itemID) && li.GetHandle() == handle) { li.Activate(); // only one, bail out return; } } } } } public void Dectivate(UUID itemID, int handle) { lock (m_listeners) { foreach (KeyValuePair> lis in m_listeners) { foreach (ListenerInfo li in lis.Value) { if (li.GetItemID().Equals(itemID) && li.GetHandle() == handle) { li.Deactivate(); // only one, bail out return; } } } } } // non-locked access, since its always called in the context of the lock private int GetNewHandle(UUID itemID) { List handles = new List(); // build a list of used keys for this specific itemID... foreach (KeyValuePair> lis in m_listeners) { foreach (ListenerInfo li in lis.Value) { if (li.GetItemID().Equals(itemID)) handles.Add(li.GetHandle()); } } // Note: 0 is NOT a valid handle for llListen() to return for (int i = 1; i <= m_maxhandles; i++) { if (!handles.Contains(i)) return i; } return -1; } // Theres probably a more clever and efficient way to // do this, maybe with regex. // PM2008: Ha, one could even be smart and define a specialized Enumerator. public List GetListeners(UUID itemID, int channel, string name, UUID id, string msg) { List collection = new List(); lock (m_listeners) { List listeners; if (!m_listeners.TryGetValue(channel,out listeners)) { return collection; } foreach (ListenerInfo li in listeners) { if (!li.IsActive()) { continue; } if (!itemID.Equals(UUID.Zero) && !li.GetItemID().Equals(itemID)) { continue; } if (li.GetName().Length > 0 && !li.GetName().Equals(name)) { continue; } if (!li.GetID().Equals(UUID.Zero) && !li.GetID().Equals(id)) { continue; } if (li.GetMessage().Length > 0 && !li.GetMessage().Equals(msg)) { continue; } collection.Add(li); } } return collection; } public Object[] GetSerializationData(UUID itemID) { List data = new List(); lock (m_listeners) { foreach (List list in m_listeners.Values) { foreach (ListenerInfo l in list) { if (l.GetItemID() == itemID) data.AddRange(l.GetSerializationData()); } } } return (Object[])data.ToArray(); } public void AddFromData(uint localID, UUID itemID, UUID hostID, Object[] data) { int idx = 0; Object[] item = new Object[6]; while (idx < data.Length) { Array.Copy(data, idx, item, 0, 6); ListenerInfo info = ListenerInfo.FromData(localID, itemID, hostID, item); if (!m_listeners.ContainsKey((int)item[2])) m_listeners.Add((int)item[2], new List()); m_listeners[(int)item[2]].Add(info); idx+=6; } } } public class ListenerInfo: IWorldCommListenerInfo { private bool m_active; // Listener is active or not private int m_handle; // Assigned handle of this listener private uint m_localID; // Local ID from script engine private UUID m_itemID; // ID of the host script engine private UUID m_hostID; // ID of the host/scene part private int m_channel; // Channel private UUID m_id; // ID to filter messages from private string m_name; // Object name to filter messages from private string m_message; // The message public ListenerInfo(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message) { Initialise(handle, localID, ItemID, hostID, channel, name, id, message); } public ListenerInfo(ListenerInfo li, string name, UUID id, string message) { Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message); } private void Initialise(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message) { m_active = true; m_handle = handle; m_localID = localID; m_itemID = ItemID; m_hostID = hostID; m_channel = channel; m_name = name; m_id = id; m_message = message; } public Object[] GetSerializationData() { Object[] data = new Object[6]; data[0] = m_active; data[1] = m_handle; data[2] = m_channel; data[3] = m_name; data[4] = m_id; data[5] = m_message; return data; } public static ListenerInfo FromData(uint localID, UUID ItemID, UUID hostID, Object[] data) { ListenerInfo linfo = new ListenerInfo((int)data[1], localID, ItemID, hostID, (int)data[2], (string)data[3], (UUID)data[4], (string)data[5]); linfo.m_active=(bool)data[0]; return linfo; } public UUID GetItemID() { return m_itemID; } public UUID GetHostID() { return m_hostID; } public int GetChannel() { return m_channel; } public uint GetLocalID() { return m_localID; } public int GetHandle() { return m_handle; } public string GetMessage() { return m_message; } public string GetName() { return m_name; } public bool IsActive() { return m_active; } public void Deactivate() { m_active = false; } public void Activate() { m_active = true; } public UUID GetID() { return m_id; } } }