/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using log4net; using System.Reflection; namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture { public class DynamicTextureModule : IRegionModule, IDynamicTextureManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const int ALL_SIDES = -1; private Dictionary RegisteredScenes = new Dictionary(); private Dictionary RenderPlugins = new Dictionary(); private Dictionary Updaters = new Dictionary(); #region IDynamicTextureManager Members public void RegisterRender(string handleType, IDynamicTextureRender render) { if (!RenderPlugins.ContainsKey(handleType)) { RenderPlugins.Add(handleType, render); } } /// /// Called by code which actually renders the dynamic texture to supply texture data. /// /// /// public void ReturnData(UUID id, byte[] data) { DynamicTextureUpdater updater = null; lock (Updaters) { if (Updaters.ContainsKey(id)) { updater = Updaters[id]; } } if (updater != null) { if (RegisteredScenes.ContainsKey(updater.SimUUID)) { Scene scene = RegisteredScenes[updater.SimUUID]; updater.DataReceived(data, scene); } } if (updater.UpdateTimer == 0) { lock (Updaters) { if (!Updaters.ContainsKey(updater.UpdaterID)) { Updaters.Remove(updater.UpdaterID); } } } } public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer) { return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); } public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) { return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES); } public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face) { if (RenderPlugins.ContainsKey(contentType)) { //m_log.Debug("dynamic texture being created: " + url + " of type " + contentType); DynamicTextureUpdater updater = new DynamicTextureUpdater(); updater.SimUUID = simID; updater.PrimID = primID; updater.ContentType = contentType; updater.Url = url; updater.UpdateTimer = updateTimer; updater.UpdaterID = UUID.Random(); updater.Params = extraParams; updater.BlendWithOldTexture = SetBlending; updater.FrontAlpha = AlphaValue; updater.Face = face; lock (Updaters) { if (!Updaters.ContainsKey(updater.UpdaterID)) { Updaters.Add(updater.UpdaterID, updater); } } RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); return updater.UpdaterID; } return UUID.Zero; } public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer) { return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); } public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) { return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending, AlphaValue, ALL_SIDES); } public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face) { if (RenderPlugins.ContainsKey(contentType)) { DynamicTextureUpdater updater = new DynamicTextureUpdater(); updater.SimUUID = simID; updater.PrimID = primID; updater.ContentType = contentType; updater.BodyData = data; updater.UpdateTimer = updateTimer; updater.UpdaterID = UUID.Random(); updater.Params = extraParams; updater.BlendWithOldTexture = SetBlending; updater.FrontAlpha = AlphaValue; updater.Face = face; updater.Url = "Local image"; lock (Updaters) { if (!Updaters.ContainsKey(updater.UpdaterID)) { Updaters.Add(updater.UpdaterID, updater); } } RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); return updater.UpdaterID; } return UUID.Zero; } public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, out double xSize, out double ySize) { xSize = 0; ySize = 0; if (RenderPlugins.ContainsKey(contentType)) { RenderPlugins[contentType].GetDrawStringSize(text, fontName, fontSize, out xSize, out ySize); } } #endregion #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) { RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); scene.RegisterModuleInterface(this); } } public void PostInitialise() { } public void Close() { } public string Name { get { return "DynamicTextureModule"; } } public bool IsSharedModule { get { return true; } } #endregion #region Nested type: DynamicTextureUpdater public class DynamicTextureUpdater { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public bool BlendWithOldTexture = false; public string BodyData; public string ContentType; public byte FrontAlpha = 255; public UUID LastAssetID; public string Params; public UUID PrimID; public bool SetNewFrontAlpha = false; public UUID SimUUID; public UUID UpdaterID; public int UpdateTimer; public int Face; public string Url; public DynamicTextureUpdater() { LastAssetID = UUID.Zero; UpdateTimer = 0; BodyData = null; } /// /// Called once new texture data has been received for this updater. /// public void DataReceived(byte[] data, Scene scene) { SceneObjectPart part = scene.GetSceneObjectPart(PrimID); if (data == null || data.Length <= 1) { string msg = String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); return; } byte[] assetData; AssetBase oldAsset = null; if (BlendWithOldTexture) { UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; oldAsset = scene.AssetService.Get(lastTextureID.ToString()); if (oldAsset != null) { assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); } else { assetData = new byte[data.Length]; Array.Copy(data, assetData, data.Length); } } else { assetData = new byte[data.Length]; Array.Copy(data, assetData, data.Length); } // Create a new asset for user AssetBase asset = new AssetBase(); asset.FullID = UUID.Random(); asset.Data = assetData; asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); asset.Type = 0; asset.Description = String.Format("URL image : {0}", Url); asset.Local = false; asset.Temporary = true; scene.AssetService.Store(asset); IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface(); if (cacheLayerDecode != null) { cacheLayerDecode.syncdecode(asset.FullID, asset.Data); cacheLayerDecode = null; LastAssetID = asset.FullID; } // mostly keep the values from before Primitive.TextureEntry tmptex = part.Shape.Textures; // remove the old asset from the cache later UUID oldID = tmptex.DefaultTexture.TextureID; if (Face == ALL_SIDES) { tmptex.DefaultTexture.TextureID = asset.FullID; } else { try { Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); texface.TextureID = asset.FullID; tmptex.FaceTextures[Face] = texface; } catch(Exception) { tmptex.DefaultTexture.TextureID = asset.FullID; } } // I'm pretty sure we always want to force this to true // I'm pretty sure noone whats to set fullbright true if it wasn't true before. // tmptex.DefaultTexture.Fullbright = true; part.UpdateTexture(tmptex); // scene.CommsManager.AssetCache.ExpireAsset(oldID); scene.AssetService.Delete(oldID.ToString()); } private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) { ManagedImage managedImage; Image image; if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image)) { Bitmap image1 = new Bitmap(image); if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image)) { Bitmap image2 = new Bitmap(image); if (setNewAlpha) SetAlpha(ref image1, newAlpha); Bitmap joint = MergeBitMaps(image1, image2); byte[] result = new byte[0]; try { result = OpenJPEG.EncodeFromImage(joint, true); } catch (Exception) { m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); } return result; } } return null; } public Bitmap MergeBitMaps(Bitmap front, Bitmap back) { Bitmap joint; Graphics jG; joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); jG = Graphics.FromImage(joint); jG.DrawImage(back, 0, 0, back.Width, back.Height); jG.DrawImage(front, 0, 0, back.Width, back.Height); return joint; } private void SetAlpha(ref Bitmap b, byte alpha) { for (int w = 0; w < b.Width; w++) { for (int h = 0; h < b.Height; h++) { b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); } } } } #endregion } }