/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework.Scenes; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.Framework { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")] public class ServiceThrottleModule : ISharedRegionModule, IServiceThrottleModule { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private readonly List m_scenes = new List(); private System.Timers.Timer m_timer = new System.Timers.Timer(); private Queue m_RequestQueue = new Queue(); private Dictionary> m_Pending = new Dictionary>(); private int m_Interval; #region ISharedRegionModule public void Initialise(IConfigSource config) { m_Interval = Util.GetConfigVarFromSections(config, "Interval", new string[] { "ServiceThrottle" }, 5000); m_timer = new System.Timers.Timer(); m_timer.AutoReset = false; m_timer.Enabled = true; m_timer.Interval = 15000; // 15 secs at first m_timer.Elapsed += ProcessQueue; m_timer.Start(); //WorkManager.StartThread( // ProcessQueue, // "GridServiceRequestThread", // ThreadPriority.BelowNormal, // true, // false); } public void AddRegion(Scene scene) { lock (m_scenes) { m_scenes.Add(scene); scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; } } public void RegionLoaded(Scene scene) { } public void RemoveRegion(Scene scene) { lock (m_scenes) { m_scenes.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; } } public void PostInitialise() { } public void Close() { } public string Name { get { return "ServiceThrottleModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion ISharedRegionMOdule #region Events void OnNewClient(IClientAPI client) { client.OnRegionHandleRequest += OnRegionHandleRequest; } void OnMakeRootAgent(ScenePresence obj) { lock (m_timer) { if (!m_timer.Enabled) { m_timer.Interval = m_Interval; m_timer.Enabled = true; m_timer.Start(); } } } public void OnRegionHandleRequest(IClientAPI client, UUID regionID) { //m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID); ulong handle = 0; if (IsLocalRegionHandle(regionID, out handle)) { client.SendRegionHandle(regionID, handle); return; } Action action = delegate { GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID); if (r != null && r.RegionHandle != 0) client.SendRegionHandle(regionID, r.RegionHandle); }; Enqueue("region", regionID.ToString(), action); } #endregion Events #region IServiceThrottleModule public void Enqueue(string category, string itemid, Action continuation) { lock (m_RequestQueue) { if (m_Pending.ContainsKey(category)) { if (m_Pending[category].Contains(itemid)) // Don't enqueue, it's already pending return; } else m_Pending.Add(category, new List()); m_Pending[category].Add(itemid); m_RequestQueue.Enqueue(delegate { lock (m_RequestQueue) m_Pending[category].Remove(itemid); continuation(); }); } } #endregion IServiceThrottleModule #region Process Continuation Queue private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e) { //m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count); while (m_RequestQueue.Count > 0) { Action continuation = null; lock (m_RequestQueue) continuation = m_RequestQueue.Dequeue(); if (continuation != null) continuation(); } if (AreThereRootAgents()) { lock (m_timer) { m_timer.Interval = 1000; // 1 sec m_timer.Enabled = true; m_timer.Start(); } } else lock (m_timer) m_timer.Enabled = false; } #endregion Process Continuation Queue #region Misc private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle) { regionHandle = 0; foreach (Scene s in m_scenes) if (s.RegionInfo.RegionID == regionID) { regionHandle = s.RegionInfo.RegionHandle; return true; } return false; } private bool AreThereRootAgents() { foreach (Scene s in m_scenes) { foreach (ScenePresence sp in s.GetScenePresences()) if (!sp.IsChildAgent) return true; } return false; } #endregion Misc } }