/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Server.Base; using OpenMetaverse; using log4net; using Mono.Addins; using Nini.Config; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.CoreModules.Framework.Library { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LibraryModule")] public class LibraryModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static bool m_HasRunOnce = false; private bool m_Enabled = false; // private string m_LibraryName = "OpenSim Library"; private Scene m_Scene; private ILibraryService m_Library; #region ISharedRegionModule public void Initialise(IConfigSource config) { m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled); if (m_Enabled) { IConfig libConfig = config.Configs["LibraryService"]; if (libConfig != null) { string dllName = libConfig.GetString("LocalServiceModule", string.Empty); m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName); if (dllName != string.Empty) { Object[] args = new Object[] { config }; m_Library = ServerUtils.LoadPlugin(dllName, args); } } } if (m_Library == null) { m_log.Warn("[LIBRARY MODULE]: No local library service. Module will be disabled."); m_Enabled = false; } } public bool IsSharedModule { get { return true; } } public string Name { get { return "Library Module"; } } public Type ReplaceableInterface { get { return null; } } public void AddRegion(Scene scene) { if (!m_Enabled) return; // Store only the first scene if (m_Scene == null) { m_Scene = scene; } scene.RegisterModuleInterface(m_Library); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; scene.UnregisterModuleInterface(m_Library); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; // This will never run more than once, even if the region is restarted if (!m_HasRunOnce) { LoadLibrariesFromArchives(); //DumpLibrary(); m_HasRunOnce = true; } } public void PostInitialise() { } public void Close() { m_Scene = null; } #endregion ISharedRegionModule #region LoadLibraries private string pathToLibraries = "Library"; protected void LoadLibrariesFromArchives() { InventoryFolderImpl lib = m_Library.LibraryRootFolder; if (lib == null) { m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module"); return; } RegionInfo regInfo = new RegionInfo(); Scene m_MockScene = new Scene(regInfo); LocalInventoryService invService = new LocalInventoryService(lib); m_MockScene.RegisterModuleInterface(invService); m_MockScene.RegisterModuleInterface(m_Scene.AssetService); UserAccount uinfo = new UserAccount(lib.Owner); uinfo.FirstName = "OpenSim"; uinfo.LastName = "Library"; uinfo.ServiceURLs = new Dictionary(); foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar")) { string simpleName = Path.GetFileNameWithoutExtension(iarFileName); m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); simpleName = GetInventoryPathFromName(simpleName); InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false); try { Dictionary nodes = archread.Execute(); if (nodes != null && nodes.Count == 0) { // didn't find the subfolder with the given name; place it on the top m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); archread.Close(); archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false); archread.Execute(); } foreach (InventoryNodeBase node in nodes.Values) FixPerms(node); } catch (Exception e) { m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace); } finally { archread.Close(); } } } private void FixPerms(InventoryNodeBase node) { m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID); if (node is InventoryItemBase) { InventoryItemBase item = (InventoryItemBase)node; item.BasePermissions = (uint)PermissionMask.All; item.EveryOnePermissions = (uint)PermissionMask.All - (uint)PermissionMask.Modify; item.CurrentPermissions = (uint)PermissionMask.All; item.NextPermissions = (uint)PermissionMask.All; } } // private void DumpLibrary() // { // InventoryFolderImpl lib = m_Library.LibraryRootFolder; // // m_log.DebugFormat(" - folder {0}", lib.Name); // DumpFolder(lib); // } // // private void DumpLibrary() // { // InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; // // m_log.DebugFormat(" - folder {0}", lib.Name); // DumpFolder(lib); // } private void DumpFolder(InventoryFolderImpl folder) { foreach (InventoryItemBase item in folder.Items.Values) { m_log.DebugFormat(" --> item {0}", item.Name); } foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls()) { m_log.DebugFormat(" - folder {0}", f.Name); DumpFolder(f); } } private string GetInventoryPathFromName(string name) { string[] parts = name.Split(new char[] { ' ' }); if (parts.Length == 3) { name = string.Empty; // cut the last part for (int i = 0; i < parts.Length - 1; i++) name = name + ' ' + parts[i]; } return name; } #endregion LoadLibraries } }