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IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; using System.Xml; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.CoreModules.Framework.InventoryAccess; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.XEngine; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests { [TestFixture] public class HGAssetMapperTests : OpenSimTestCase { [Test] public void TestPostAssetRewrite() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); xengine.DebugLevel = 1; IniConfigSource configSource = new IniConfigSource(); IConfig startupConfig = configSource.AddConfig("Startup"); startupConfig.Set("DefaultScriptEngine", "XEngine"); IConfig xEngineConfig = configSource.AddConfig("XEngine"); xEngineConfig.Set("Enabled", "true"); xEngineConfig.Set("StartDelay", "0"); xEngineConfig.Set("AppDomainLoading", "false"); string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com"; string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com"; int soIdTail = 0x1; UUID assetId = TestHelpers.ParseTail(0x10); UUID userId = TestHelpers.ParseTail(0x100); UUID sceneId = TestHelpers.ParseTail(0x1000); string userFirstName = "TestPostAsset"; string userLastName = "Rewrite"; int soPartsCount = 3; Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource); SceneHelpers.SetupSceneModules(scene, configSource, xengine); scene.StartScripts(); HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl); UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password"); SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail); RezScript( scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID); AssetBase asset = AssetHelpers.CreateAsset(assetId, so); asset.CreatorID = foreignUrl; hgam.PostAsset(foreignUrl, asset); // Check transformed asset. AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString()); Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID); string xmlData = Utils.BytesToString(ncAssetGet.Data); XmlDocument ncAssetGetXmlDoc = new XmlDocument(); ncAssetGetXmlDoc.XmlResolver=null; ncAssetGetXmlDoc.LoadXml(xmlData); // Console.WriteLine(ncAssetGetXmlDoc.OuterXml); XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData"); Assert.AreEqual(soPartsCount, creatorDataNodes.Count); //Console.WriteLine("creatorDataNodes {0}", creatorDataNodes.Count); foreach (XmlNode creatorDataNode in creatorDataNodes) { Assert.AreEqual( string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText); } // Check that saved script nodes have attributes XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState"); Assert.AreEqual(1, savedScriptStateNodes.Count); Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count); XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID"); Assert.NotNull(uuidAttribute); // XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task // item created earlier. } private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId) { InventoryItemBase itemTemplate = new InventoryItemBase(); // itemTemplate.ID = itemId; itemTemplate.Name = itemName; itemTemplate.Folder = soId; itemTemplate.InvType = (int)InventoryType.LSL; // XXX: Ultimately it would be better to be able to directly manipulate the script engine to rez a script // immediately for tests rather than chunter through it's threaded mechanisms. AutoResetEvent chatEvent = new AutoResetEvent(false); scene.EventManager.OnChatFromWorld += (s, c) => { // Console.WriteLine("Got chat [{0}]", c.Message); chatEvent.Set(); }; scene.RezNewScript(userId, itemTemplate, script); // Console.WriteLine("HERE"); Assert.IsTrue(chatEvent.WaitOne(60000), "Chat event in HGAssetMapperTests.RezScript not received"); } } }