/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Framework.Client; using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Connectors.Hypergrid; using OpenSim.Services.Interfaces; using OpenSim.Server.Base; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using OpenMetaverse; using log4net; using Nini.Config; using Mono.Addins; namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGEntityTransferModule")] public class HGEntityTransferModule : EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private int m_levelHGTeleport = 0; private GatekeeperServiceConnector m_GatekeeperConnector; private IUserAgentService m_UAS; protected bool m_RestrictAppearanceAbroad; protected string m_AccountName; protected List m_ExportedAppearances; protected List m_Attachs; protected List ExportedAppearance { get { if (m_ExportedAppearances != null) return m_ExportedAppearances; m_ExportedAppearances = new List(); m_Attachs = new List(); string[] names = m_AccountName.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); foreach (string name in names) { string[] parts = name.Trim().Split(); if (parts.Length != 2) { m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", name); return null; } UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]); if (account == null) { m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName); return null; } AvatarAppearance a = Scene.AvatarService.GetAppearance(account.PrincipalID); if (a != null) m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", name); foreach (AvatarAttachment att in a.GetAttachments()) { InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID); item = Scene.InventoryService.GetItem(item); if (item != null) a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); else m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory {1}", att.ItemID, name); } m_ExportedAppearances.Add(a); m_Attachs.AddRange(a.GetAttachments()); } return m_ExportedAppearances; } } /// /// Used for processing analysis of incoming attachments in a controlled fashion. /// private JobEngine m_incomingSceneObjectEngine; #region ISharedRegionModule public override string Name { get { return "HGEntityTransferModule"; } } public override void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("EntityTransferModule", ""); if (name == Name) { IConfig transferConfig = source.Configs["EntityTransfer"]; if (transferConfig != null) { m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false); if (m_RestrictAppearanceAbroad) { m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty); if (m_AccountName == string.Empty) m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!"); } } InitialiseCommon(source); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); } } } public override void AddRegion(Scene scene) { base.AddRegion(scene); if (m_Enabled) { scene.RegisterModuleInterface(this); //scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; m_incomingSceneObjectEngine = new JobEngine( string.Format("HG Incoming Scene Object Engine ({0})", scene.Name), "HG INCOMING SCENE OBJECT ENGINE"); StatsManager.RegisterStat( new Stat( "HGIncomingAttachmentsWaiting", "Number of incoming attachments waiting for processing.", "", "", "entitytransfer", Name, StatType.Pull, MeasuresOfInterest.None, stat => stat.Value = m_incomingSceneObjectEngine.JobsWaiting, StatVerbosity.Debug)); m_incomingSceneObjectEngine.Start(); } } protected override void OnNewClient(IClientAPI client) { client.OnTeleportHomeRequest += TriggerTeleportHome; client.OnTeleportLandmarkRequest += RequestTeleportLandmark; client.OnConnectionClosed += new Action(OnConnectionClosed); } public override void RegionLoaded(Scene scene) { base.RegionLoaded(scene); if (m_Enabled) { m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); m_UAS = scene.RequestModuleInterface(); if (m_UAS == null) m_UAS = new UserAgentServiceConnector(m_ThisHomeURI); } } public override void RemoveRegion(Scene scene) { base.RemoveRegion(scene); if (m_Enabled) { scene.UnregisterModuleInterface(this); m_incomingSceneObjectEngine.Stop(); } } #endregion #region HG overrides of IEntityTransferModule protected override GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) { int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionName, flags); message = null; if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region is hyperlink"); GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID, agentID, agentHomeURI, out message); if (real_destination != null) m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination: ServerURI={0}", real_destination.ServerURI); else m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion of region {0} from Gatekeeper {1} failed: {2}", region.RegionID, region.ServerURI, message); return real_destination; } return region; } protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) { if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) return true; int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) return true; return false; } protected override void AgentHasMovedAway(ScenePresence sp, bool logout) { base.AgentHasMovedAway(sp, logout); if (logout) { // Log them out of this grid Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); string userId = Scene.UserManagementModule.GetUserUUI(sp.UUID); Scene.GridUserService.LoggedOut(userId, UUID.Zero, Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); } } protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); reason = string.Empty; logout = false; int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) { // this user is going to another grid // for local users, check if HyperGrid teleport is allowed, based on user level if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.UserLevel < m_levelHGTeleport) { m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); reason = "Hypergrid teleport not allowed"; return false; } if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) { string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); IUserAgentService connector; if (userAgentDriver.Equals(m_ThisHomeURI) && m_UAS != null) connector = m_UAS; else connector = new UserAgentServiceConnector(userAgentDriver); GridRegion source = new GridRegion(Scene.RegionInfo); source.RawServerURI = m_GatekeeperURI; bool success = connector.LoginAgentToGrid(source, agentCircuit, reg, finalDestination, false, out reason); logout = success; // flag for later logout from this grid; this is an HG TP if (success) Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); return success; } else { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent does not have a HomeURI address"); return false; } } return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); } protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) { reason = "Please wear your grid's allowed appearance before teleporting to another grid"; if (!m_RestrictAppearanceAbroad) return true; // The rest is only needed for controlling appearance int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) { // this user is going to another grid if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID)) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); // Check wearables for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) { for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) { if (sp.Appearance.Wearables[i] == null) continue; bool found = false; foreach (AvatarAppearance a in ExportedAppearance) if (a.Wearables[i] != null) { found = true; break; } if (!found) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); return false; } found = false; foreach (AvatarAppearance a in ExportedAppearance) if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID) { found = true; break; } if (!found) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); return false; } } } // Check attachments foreach (AvatarAttachment att in sp.Appearance.GetAttachments()) { bool found = false; foreach (AvatarAttachment att2 in m_Attachs) { if (att2.AssetID == att.AssetID) { found = true; break; } } if (!found) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint); return false; } } } } reason = string.Empty; return true; } //protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp) //{ // int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); // if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) // { // // this user is going to another grid // if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID)) // { // // We need to strip the agent off its appearance // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance"); // // Delete existing npc attachments // Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); // // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments // AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true); // sp.Appearance = newAppearance; // // Rez needed npc attachments // Scene.AttachmentsModule.RezAttachments(sp); // IAvatarFactoryModule module = Scene.RequestModuleInterface(); // //module.SendAppearance(sp.UUID); // module.RequestRebake(sp, false); // Scene.AttachmentsModule.CopyAttachments(sp, agentData); // agentData.Appearance = sp.Appearance; // } // } // foreach (AvatarAttachment a in agentData.Appearance.GetAttachments()) // m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID); // return base.UpdateAgent(reg, finalDestination, agentData, sp); //} public override void TriggerTeleportHome(UUID id, IClientAPI client) { TeleportHome(id, client); } public override bool TeleportHome(UUID id, IClientAPI client) { m_log.DebugFormat( "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); // Let's find out if this is a foreign user or a local user IUserManagement uMan = Scene.RequestModuleInterface(); if (uMan != null && uMan.IsLocalGridUser(id)) { // local grid user m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); return base.TeleportHome(id, client); } // Foreign user wants to go home // AgentCircuitData aCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); if (aCircuit == null || (aCircuit != null && !aCircuit.ServiceURLs.ContainsKey("HomeURI"))) { client.SendTeleportFailed("Your information has been lost"); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); return false; } IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY; GridRegion finalDestination = null; try { finalDestination = userAgentService.GetHomeRegion(aCircuit.AgentID, out position, out lookAt); } catch (Exception e) { m_log.Debug("[HG ENTITY TRANSFER MODULE]: GetHomeRegion call failed ", e); } if (finalDestination == null) { client.SendTeleportFailed("Your home region could not be found"); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); return false; } ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); if (sp == null) { client.SendTeleportFailed("Internal error"); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); return false; } GridRegion homeGatekeeper = MakeRegion(aCircuit); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); DoTeleport( sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); return true; } /// /// Tries to teleport agent to landmark. /// /// /// /// public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); if (lm.Gatekeeper == string.Empty) { base.RequestTeleportLandmark(remoteClient, lm); return; } GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); // Local region? if (info != null) { Scene.RequestTeleportLocation( remoteClient, info.RegionHandle, lm.Position, Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); } else { // Foreign region GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = lm.Gatekeeper; string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId); string message; GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message); if (finalDestination != null) { ScenePresence sp = Scene.GetScenePresence(remoteClient.AgentId); if (sp != null) { if (message != null) sp.ControllingClient.SendAgentAlertMessage(message, true); // Validate assorted conditions string reason = string.Empty; if (!ValidateGenericConditions(sp, gatekeeper, finalDestination, 0, out reason)) { sp.ControllingClient.SendTeleportFailed(reason); return; } DoTeleport( sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); } } else { remoteClient.SendTeleportFailed(message); } } } private void RemoveIncomingSceneObjectJobs(string commonIdToRemove) { List jobsToReinsert = new List(); int jobsRemoved = 0; JobEngine.Job job; while ((job = m_incomingSceneObjectEngine.RemoveNextJob()) != null) { if (job.CommonId != commonIdToRemove) jobsToReinsert.Add(job); else jobsRemoved++; } m_log.DebugFormat( "[HG ENTITY TRANSFER]: Removing {0} jobs with common ID {1} and reinserting {2} other jobs", jobsRemoved, commonIdToRemove, jobsToReinsert.Count); if (jobsToReinsert.Count > 0) { foreach (JobEngine.Job jobToReinsert in jobsToReinsert) m_incomingSceneObjectEngine.QueueJob(jobToReinsert); } } public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition) { // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null! if (!so.IsAttachmentCheckFull()) return base.HandleIncomingSceneObject(so, newPosition); // Equally, we can't use so.AttachedAvatar here. if (so.OwnerID == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.OwnerID)) return base.HandleIncomingSceneObject(so, newPosition); // foreign user AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID); if (aCircuit != null) { if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0) { // We have already pulled the necessary attachments from the source grid. base.HandleIncomingSceneObject(so, newPosition); } else { if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) { m_incomingSceneObjectEngine.QueueJob( string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name), () => { string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); // m_log.DebugFormat( // "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}", // so.Name, so.AttachedAvatar, url); IDictionary ids = new Dictionary(); HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url, ids); uuidGatherer.AddForInspection(so); while (!uuidGatherer.Complete) { int tickStart = Util.EnvironmentTickCount(); UUID? nextUuid = uuidGatherer.NextUuidToInspect; uuidGatherer.GatherNext(); // m_log.DebugFormat( // "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}", // nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url); int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); if (ticksElapsed > 30000) { m_log.WarnFormat( "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)", so.OwnerID, so.Name, url, ticksElapsed, 30000); RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); return; } } // m_log.DebugFormat( // "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}", // ids.Count, so.Name, so.OwnerID, url); foreach (KeyValuePair kvp in ids) { int tickStart = Util.EnvironmentTickCount(); uuidGatherer.FetchAsset(kvp.Key); int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); if (ticksElapsed > 30000) { m_log.WarnFormat( "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)", so.OwnerID, kvp.Key, url, ticksElapsed, 30000); RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); return; } } base.HandleIncomingSceneObject(so, newPosition); // m_log.DebugFormat( // "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}", // so.Name, so.OwnerID, url); }, so.OwnerID.ToString()); } } } return true; } #endregion #region IUserAgentVerificationModule public bool VerifyClient(AgentCircuitData aCircuit, string token) { if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) { string url = aCircuit.ServiceURLs["HomeURI"].ToString(); IUserAgentService security = new UserAgentServiceConnector(url); return security.VerifyClient(aCircuit.SessionID, token); } else { m_log.DebugFormat( "[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", aCircuit.firstname, aCircuit.lastname); } return false; } void OnConnectionClosed(IClientAPI obj) { if (obj.SceneAgent.IsChildAgent) return; // Let's find out if this is a foreign user or a local user IUserManagement uMan = Scene.RequestModuleInterface(); // UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId); if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) { // local grid user m_UAS.LogoutAgent(obj.AgentId, obj.SessionId); return; } AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("HomeURI")) { string url = aCircuit.ServiceURLs["HomeURI"].ToString(); IUserAgentService security = new UserAgentServiceConnector(url); security.LogoutAgent(obj.AgentId, obj.SessionId); //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url); } else { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId); } } #endregion private GridRegion MakeRegion(AgentCircuitData aCircuit) { GridRegion region = new GridRegion(); Uri uri = null; if (!aCircuit.ServiceURLs.ContainsKey("HomeURI") || (aCircuit.ServiceURLs.ContainsKey("HomeURI") && !Uri.TryCreate(aCircuit.ServiceURLs["HomeURI"].ToString(), UriKind.Absolute, out uri))) return null; region.ExternalHostName = uri.Host; region.HttpPort = (uint)uri.Port; region.ServerURI = aCircuit.ServiceURLs["HomeURI"].ToString(); region.RegionName = string.Empty; region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); return region; } } }